Gear: Armor

Armor Descriptions

  • Description: The name or description of the armor.
  • Protects: The hit locations covered by the armor piece, section, or suit.
  • Armor Score: The Row Shift to the 2d6 armor roll. There are separate armor scores for mechanical (Mech), burn, electric arc, and radiation damage (Rad). If the Rad Armor Score is not listed, the armor will provide negligible protection from radiation. A "c" for the Arc armor score indicates the armor is conductive, and will short out electric arcs and provide complete protection to the wearer.
  • Injury Susc.: The Injury Susceptibility for damage to the armor piece. Injury Score is score of [absorbed Pen] + Wound + Injury Susceptibility. Enough damage will degrade the armor, or even destroy it. Most kinds of armor are sufficiently tough that the effects of armor damage can be neglected, simply assuming that it gets repaired during down-time between fights. When the injury thresholds are not grayed out, the armor damage is likely to be significant and should be tracked.
  • Blunt: The Wound score for blunt trauma transmitted through the armor.
  • Pad: This represents padding. Subtract the Pad from the Pen absorbed by the armor when finding blunt trauma.
  • Mass: The mass of the armor in kg.
  • Price: The cost of the armor in Republic dollars ($).
  • Activation: Many pieces of armor do not or can not provide full coverage for one reason or another. Perhaps they are only designed to protect a small part of the hit location (like gloves), or it may be that there are certain spots that are very hard to protect (like armpits). If the armor roll is less than the Activation, the armor does not protect at all.

Armor for different sizes

The listed armors assume a Size +0 Human. Since not everyone is the same size, manufacturers make armor to fit different sized people. If your character is not Size +0, row shift Mass and Price by twice the character's Size, and subtract Size from Injury Susceptibility. Blunt cannot be more than Size+7. If Blunt is already maxed out, increase it to Size+7.

Armor can be made heavier or lighter than what is listed. For a +1 to every Armor Score, the suit or piece of armor has a +1 Row Shift to Pad, Mass and Price. Blunt will increase by +1 to a maximum of Size+7.

Pannovas can use the same stats for their armor, although Pannova armor will not fit a Human and vice versa.

Layering Armor

Characters may often want to wear one kind of armor on top of another. This is reasonable - it was often done and many kinds of armor are specifically designed for this. A knight who wants to wear a coat of plates over a mail hauberk, or a hauberk over a padded gambeson, has plenty of historical precedent.

Layers of armor ⊕ together all their Armor scores and Blunt scores. Add the Pad together, as well as the Mass and Price. If armors have different activations, only some layers may protect if the armor roll is greater than some activations but less than others. If there are a lot of activations to keep track of, it might be helpful to just write out a table on the character sheet showing how much protection the armor provides for each possible result on the 2d6 roll.

Carbon Armor

Three kinds of armor are in general use in the Verge.
  • Carboweave is fabric made from carbon nanotubes. It provides excellent protection against piercing and cutting, but it is flexible so powerful attacks may still smash up the wearer even underneath the armor. Use the blunt trauma rules when wearing carboweave armors.
  • Carboplast is a general purpose rigid armor, made of nano-structured diamond-like carbon. It is not only strong but durable, and can give reasonable if not complete protection against typical military small arms.
  • Shatterplate is a rigid armor engineered to absorb energy from incoming projectiles by shattering. It gives superior one-stop protection from attacks compared to any other available armor material, but degrades quickly with repeated attacks. Use the damage to armor rules with shatterplate against mechanical attacks. Shatterplate is not particularly vulnerable to non-mechanical attacks. Against burning, radiation, or arc attacks, subtract 12 from the Injury Susceptibility if you feel you need to track damage against these damage types. For game purposes, you can assume that an attack which neither penetrates the armor nor at least cause an Injury Score +9 wound does not damage the armor – punching a shatterplate cuirass will likely have little effect beyond bruising your knuckles.

All carbon armors have a Temperature Resistance Score of +8 (it takes a Temperature Score of at least +8 to damage the armor, even though it can still conduct heat to the wearer without being damaged).

Like many other products of the Verge, armors produced and sold in the Verge Republic usually come with a fair amount of automation. Hard armor will fold apart and open up to allow it to be easily donned or doffed. The length and girth of armor parts will be adjustable over a moderate range to accommodate wearers of different builds. All varieties of armor come with embedded sensors that monitor structural integrity.

DescriptionProtectsArmor ScoreInjury
Susc.
BluntPadMassPriceActivation
MechBurnArc
Concealable Vest4-5+6+6 -4 +211.5304
Body Armor Vest4-6+7+7+0 -5½ +2½13604
Carboplast Cuirass4-5+9+9+4½ -6 +7141504
Shatterplate Cuirass4-5+11+9+4½+4+714304
Body Armor Suit4-5
2-3,6-10
+7
+6
+7
+6
+0
+0
-5
-6
+2½
+2
1
1
8150
Combat Hard Suit4-5
2-3,6-10
+9
+8
+9
+8
+4½
+3½
-6½
-7
+7
+7
1
1
15500
Shatterplate Hard Suit4-5
2-3,6-10
+11
+10
+9
+8
+4½
+3½
+4
+3
+7
+7
1
1
15120
Battle Helmet1+9+9+4½ -5 +71280

  • Concealable Vest: A lightweight, flexible carboweave vest covering the chest and abdomen, designed to be worn underneath clothing.
  • Body Armor Vest: A flexible carboweave vest covering the chest, abdomen, hips, and groin, designed to protect against sidearms.
  • Carboplast Cuirass: A rigid plate armor for torso protection. It is often worn over flexible armor to provide improved resistance against blunt trauma and increased protection against longarms.
  • Shatterplate Cuirass: A rigid plate armor for torso protection, designed to provide superior one-shot protection at the cost of long-term durability.
  • Body Armor Suit: A flexible carboweave suit, for protection against sidearms. It is commonly worn with a cuirass to protect against longarms. When the gloves are worn, the wearer has the Thick Fingered 2 Limitation. The suit is sealed and water-tight; with a battle helmet, it will provide protection against most hostile atmospheres, biohazards, and particulate contamination.
  • Combat Hard Suit: A suit made from rigid carboplast sections. When the gloves are worn, the wearer has the Thick Fingered 2 Limitation, but gets +½ RS to punching Penetration. The suit is sealed and water-tight; with a battle helmet, it will provide protection against most hostile atmospheres, biohazards, and particulate contamination.
  • Shatterplate Hard Suit: A suit made from rigid shatterplate sections, sacrificing durability for single-hit protection. When the gloves are worn, the wearer has the Thick Fingered 2 Limitation, but gets +½ RS to punching Penetration. The suit is sealed and water-tight; with a battle helmet, it will provide protection against most hostile atmospheres, biohazards, and particulate contamination.
  • Battle Helmet: A rigid carboplast helmet providing full head protection, with an armored transparent carboplast visor to protect the face. This helmet comes with an integral phone and sensor visor (treat as sensor glasses). The helmet is sealed, and can accept air filters or SCBA feeds.

Affector-Energized Armor

Armor can be reinforced by affector fields, which permeate, support, and bind it together. This gives a hybrid between conventional armor and deflector screens. Like deflector screens, energized armor negates all of the Armor Piercing score of disruptor weapons. Unlike deflector screens, it protects with its full Armor Score against lasers, because the screen interferes with vaporized and melted ejecta jetting out of the hole the laser is drilling, clogging the hole and interfering with the beam. The affector permeating the armor can be collapsed in the same fashion as a deflector screen as it absorbs damage from blows. Energized armor requires power to function, without power it protects only with the underlying carboplast. Listed energized armor suits and pieces store enough energy internally to last for 80 kiloseconds (1 day).

DescriptionProtectsArmor ScoreInjury
Susc.
BluntPadPowerMassPriceActivation
MechBurnArcRad
Energized Cuirass4-5+10+10+9½+9+5½+7115 W3704
    powered down4-5+6+6+2-12 -3 +71    4
Energized Hard Suit4-5
2-3,6-10
+10
+9
+10
+9
+9½
+8½
+9
+8
+5½
+4½
+7
+7
1
1
60 W12400
    powered down4-5
2-3,6-10
+6
+5
+6
+5
+2
+1½
-12
-13
-3½
-4
+7
+7
1
1
   
Energized Helmet1+10+10+9½+9+6½+718 W1.850
    powered down1+6+6+2-12 -1½ +71    5

  • Energized Cuirass: Rigid carboplast torso protection that can be powered up to resist most small arms fire.
  • Energized Hard Suit: A full suit of energized carboplast armor for battlefield use. When the gloves are worn, the wearer has the Thick Fingered 2 Limitation, but gets +½ RS to punching Penetration. The suit is sealed and water-tight; with a battle helmet, it will provide protection against most hostile atmospheres, biohazards, and particulate contamination.
  • Energized Helmet: An energized carboplast helmet, with an armored transparent carboplast visor to protect the face. This helmet comes with an integral phone and sensor visor (treat as sensor glasses). The helmet is sealed, and can accept air filters or SCBA feeds.

Legacy Earth Armor

The technology of old Earth allowed the production of a material called adamant. A form of diamond-like carbon, it exhibits the strength of shatterplate and the toughness and durability of carboplast. Like the armors of the current Verge, it has a Temperature Resistance Score of +8. Few examples are left, and those which are known can go for astronomical prices. If damaged, there is no way to repair them.

Cost is not listed for these armors. Assume it starts at $10 k for pieces in bad condition and goes up from there. A mint-condition full body suit might fetch upwards of $10 M at an auction. Many companies are eager to study examples in an attempt to reverse-engineer the recipie for adamant, but must compete with private collectors looking for an authentic piece of old Earth for their showcase.

DescriptionProtectsArmor ScoreInjury
Susc.
BluntPadMassActivation
MechBurnArc
Concealable Scale Vest4-5+8+6+2 -6 +311.54
Scale Armor Vest4-6+9+7+3 -7½ +3½134
Adamant Cuirass4-5+11+9+4½ -9 +7144
Adamant Fauld6+11+9+4½ -7½ +7124
Scale Limbs and Collar1-3,7-10+8+6+2 -8 +3164
Adamant Hard Suit4-5
2-3,6-10
+11
+10
+9
+8
+4½
+3½
-9
-10
+7
+7
1
1
15
Adamant Helmet1+11+9+4½ -8 +712

  • Concealable Scale Vest: A lightweight vest of flexible adamant scales, designed to be worn under clothing.
  • Scale Armor Vest: An adamant scale vest covering the chest, abdomen, hips, and groin.
  • Adamant Cuirass: Torso protection made of two rigid sections - a breastplate and a back plate, hinged on one side and latched on the other.
  • Adamant Fauld: Sculpted rigid armor for the hips. While not quite the same as the medieval armored apron called a fauld, it protects the same location.
  • Scale Limbs and Collar: Sleeves and leggings of flexible adamant scales, commonly worn with a scale vest or rigid cuirass and fauld. If worn as a set of complete body armor, there is no activation.
  • Adamant Hard Suit: A suit made of sculpted adamant plates. When the gloves are worn, the wearer has the Thick Fingered 2 Limitation, but gets +½ RS to punching Penetration. The suit is sealed and water-tight; with a battle helmet, it will provide protection against most hostile atmospheres, biohazards, and particulate contamination.
  • Adamant Helmet: A rigid adamant helmet providing full head protection, with a transparent adamant visor to protect the face. While this helmet comes with an integral phone and sensor visor, their protocols are not compatable with those of the Verge and thus they are mostly useless. The helmet is sealed, and can accept Earth legacy air filters or SCBA feeds, but needs special adapters to work with Verge filters or SCBA.

Primitive Armor

People living on technologically regressed worlds still find ways to protect themselves. The armor they make can range from crude scavenged metal plates to intricate mail to expertly fitted plate harnesses. These armors are not usually much use against lasers or firearms, but they can provide a significant advantage against clubs, spears, swords, and arrows.

Cloth Armor

Cloth is among the least expensive materials for making armor, and is usually adequate for stopping most blows and arrows. Some fibers are better than others – high strength fibers such as linen, hemp, yucca, or slik provide much better protection than cotton or wool; although wool makes for superior padding. Cloth has a Temperature Resistance Score of +3.

DescriptionProtectsArmor ScoreInjury
Susc.
BluntPadMassPriceActivation
MechBurnArc
Gambeson2-8-2+0 +2½ +30.512124
Silk Gambeson2-8+2-1+0 -2 +20.2510104
Silk Armor Vest4-6+1-2-1 +10.2334
Padded Gambeson4-8
2-3
-5
-5
-3
-3
-1
-1
+8
+9½
+1
+1
0.8
0.8
4.544
5
Padded Jack4-6
2-3
-5
-5
-3
-3
-1
-1
+8½
+9½
+1
+1
0.8
0.8
3.534
5
Padded Leggings7-10-5-3-1 +8 +10.832.54
Padded Cap1-4½-2+0 +11 +2½1.20.80.85(8f,2b)

  • Gambeson: A gambeson is a knee-length coat made of many layers of thick, quilted linen cloth. A high collar will protect the neck (hit location 1) if the activation roll for the helmet fails by 1. It is used by soldiers who cannot afford metal armor.
  • Silk Gambeson: A gambeson made of silk. Armor of this style is common on Zhǎngshān, where high strength silk can be harvested from the native autotrophes.
  • Silk Armor Vest: Another common piece of Zhǎngshānese silk armor, for discrete protection.
  • Padded Gambeson: A padded gambeson is not much protection by itself, but it does make a useful under-layer for other armors. It is typically worn underneath a hauberk to provide extra padding from blows.
  • Padded Jack: A padded jack is typically worn underneath a haubergeon to provide extra padding from blows.
  • Padded Leggings: These leggings are padding garments designed to be worn underneath leg armor.
  • Padded Cap: A padded cap is worn underneath other head protection to provide extra padding from blows. For simplicity, only use the listed activation when worm alone; if worn with additional head protection, use its activation.

Mail

Mail is a metal fabric made of interlocking rings. It is very difficult to pierce with muscle-powered weapons. However, it provides little protection against blunt trauma which is why it is usually worn over padded garments. Mail made from iron or steel links has a Temperature Resistance Score of +6.

DescriptionProtectsArmor ScoreInjury
Susc.
BluntPadMassPriceActivation
MechBurnArc
Mail Hauberk4-8
2-3
+0
+0
-1½
-1½
c
c
+1
+2½
-1
-1
0
0
1260
5
Mail Haubergeon4-6
2-3
+0
+0
-1½
-1½
c
c
+1½
+2½
-1
-1
0
0
840
5
Mail Chausses7-10+0-1½c +1 -10735
Mail Vest4-6-1-2½c +2½ -20420
Mail Coif1+0-1½c +3½ -101.884(7f,2b)
Mail Gauntlets2-3+0-1½c +5 -100.6310

  • Mail Hauberk: A hauberk is a knee-length coat of mail.
  • Mail Haubergeon: A haubergeon is a waist-length, long-sleeved mail shirt.
  • Mail Chausses: Chausses are mail pant-legs, worn up to the crotch with extentions that attach to a belt to hold them up.
  • Mail Vest: A vest designed to be concealed under clothes, for discrete protection from assassin's blades.
  • Mail Coif: A coif is a mail cap that protects the head and drapes down to the shoulders to protect the neck.
  • Mail Gauntlets: Gauntlets are armored gloves. These mail gauntlets are mittens of mail with a free thumb. If worn with a mail garment with full-length sleeves (such as the hauberk or haubergeon above), there will be no activation roll for blows to the arms. Gauntlets are somewhat clumsy – when worn, the user has the Thick Fingered 3 flaw but their extra weight and hard striking surface allows +½ RS Pen to any punches.

Sectional Plate

Metal plates not only resist penetration, they help to distribute the force of a blow over a wider area to protect against blunt trauma. Peices of plate are often worn over mail, or as stand-alone armor over padding. Early plate work often leaves gaps that can be exploited by skill or chance, which is why a mail undercoat is often used for backup and extra cover.

Steel plate has a Temperature Resistance Score of +6. Bronze plate has a Temperature Resistance Score of +5.

DescriptionProtectsArmor ScoreInjury
Susc.
BluntPadMassPriceActivation
MechBurnArc
Sectional Cuirass4-5+0-1½c +2½ +403.5124
Sectional Plate Arms2-3-1-2½c +3½ +3½02105
Sectional Plate Hips6-1-2½c +5 +3½0155
Sectional Plate Thighs7-8-1-2½c +3½ +3½02105
Sectional Plate Lower Legs9-10-1-2½c +3½ +3½02105
Helmet1+0-1½c +4 +4½01.276(8f,4b)
Helm1+0-1½c +4 +4½01.585(6f,4b)
Helm and Camail1+0-1½c +3½ +4½01.810(3f)

  • Sectional Cuirass: A cuirass made of many medium-sized steel plates, such as scale or banded torso armor, or a coat of plates.
  • Sectional Plate Arms: Sections of steel plate protect the arms, including Spaulders over the shoulders and upper arms, vambraces over the forearms, and gauntlets on the hands. If the gauntlets are worn, the user has the Thick Fingered 3 flaw but their extra weight and hard striking surface allows +½ RS Pen to any punches. If not worn, the Activation increases to 7.
  • Sectional Plate Hips: This hip armor will include some combination of a fauld (articulated plate strips around the waist and hips), tassets (hip and upper thigh plates), a culet (rump armor), and a codpiece (groin armor).
  • Sectional Plate Thighs: These pieces protect the thighs, and can include some combination of cuisses(thigh armor), tassets (upper thigh plates), and poleyns (knee guards).
  • Sectional Plate Lower Legs: These leg armor pieces consist of some combination of greaves (shin and thigh armor), poleyns (knee guards), schynbalds (shank straps), and sabatons (armored shoe covers).
  • Helmet: A helmet protects the crown and back of the head, and commonly has nose guards or cheek guards to protect parts of the face while still allowing enough space for breathing and good vision and hearing. If worn with a camail, Activation is 6 from the front, automatic from the back.
  • Helm: A helm provides more coverage than a helmet, typically covering part of the neck and most of the face. The narrow eye-slits can impede vision and the full metal covering will interfere with hearing and use of your mouth and nose, giving -2 to Awareness, -2 to Vigor for Breath recovery rolls, and -2 to Awareness for anyone to hear your speach..
  • Helm and Camail: A helm with a mail curtain (camail) to protect the neck. It imposes the usual penalties for wearing a helm.

Plate Armor

When metalurgy becomes advanced enough to forge strong, tough sheets of metal plate, and when the skill of the armorer becomes masterful enough to produce clever articulated harnesses, one reaches the pinnacle of pre-modern armor technology. With this level of metalurgy, other primitive metal armors will have +1 to Mech Armor Score.

Steel plate armor has a Temperature Resistance Score of +6.

DescriptionProtectsArmor ScoreInjury
Susc.
BluntPadMassPriceActivation
MechBurnArc
Plate Cuirass4-5+1-1½c +1½ +503.5304
Breastplate4-5+1-1½c +2 +502207(5f,9b)
Great Helm1+1-1½c +2½ +501.815(3f)
Plate Armor Suit4-5
2-3,6-10
+1
+0
-1½
-2½
c
c
+1
+5
+4
0
0
12120

  • Plate Cuirass: A cuirass made of a tightly interlocking breastplate and backplate, each forged from a single piece of steel.
  • Breastplate: A sculpted piece of steel to cover the chest and abdomen.
  • Great Helm: A large helm providing full coverage of the head and neck. When worn, it gives a -2 to Awareness, -2 to Vigor for Breath recovery rolls, and -2 to Awareness for anyone to hear your speach. Many varieties feature a visor – with the visor open there is no penalty to Awareness but the Activation is 4 (7f).
  • Plate Armor Suit: A fully armored suit of expertly interlocking plates to provide full protection for the body and limbs.

Advanced Primitive Armors

Anyone with a fac, access to carbon feedstock, and a bit of time can print out some armor that looks like something from the middle ages but protects much better. To make a carboplast facsimile of steel armor, either increase the Mech Armor score by +6 (+5 for plate armor);, decrease the weight by -2 RS, and increase the price by +2 RS (this keeps the thickness the same); or make the armor thicker to keep the same weight but give +8 to Mech Armor Score (+7 for plate armor) and +4 RS to price. A carboweave version of linen armor (such as a gambeson or padded jack) increases Mech Armor Score by +9½ and price by +9 RS. Burn Armor Score is +1 over the Mech Armor Score, Arc Armor score is -4 under, and Rad Armor Score is -17 under; a thin metal layer will make the Arc Armor Score 'c' and also give the surface a convincing metallic shine.

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