Gear: Armor

Primitive Armor

People living on technologically regressed worlds still find ways to protect themselves. The armor they make can range from crude scavenged metal plates to intricate mail. These armors are not usually much use against lasers or firearms, but they can provide a significant advantage against clubs, spears, swords, and arrows.

Cloth Armor

Cloth is among the least expensive materials for making armor, and is usually adequate for stopping most blows and arrows. Some fibers are better than others – high strength fibers such as linen, hemp, yucca, or slik provide much better protection than cotton or wool; if using an inferior fiber reduce the Armor Score by 1 or 2. The listed silk armor assumes that the silk can be harvested from silkwood. If silk must be harvested from spider cobwebs, multiply cost by 1000. Silkworm silk multiplies the cost by 20 and reduces the Armor Score by 2. Cloth has a Temperature Resistance Score of +3.

DescriptionProtectsArmor ScoreInjury
Susc.
BluntPadMassPriceActivation
MechBurnArc
Gambeson4-5
2-3,6-8
-2
-3
+0
-1

+4½
+4
+3
+2
-1
-3
1084
5
Silk Gambeson2-8+2-1+0 -2 +2-310104
Silk Armor Vest4-6+1-2-1 +1-5334

  • Gambeson: A gambeson is a knee-length coat made of many layers of thick, quilted linen cloth. A high collar will protect the neck (hit location 1) if the activation roll for the helmet fails by 1. It is used by soldiers who cannot afford metal armor.
  • Silk Gambeson: A gambeson made of silk. Armor of this style is common on Zhǎngshān, where high strength silk can be harvested from the native autotrophes.
  • Silk Armor Vest: Another common piece of Zhǎngshānese silk armor, for discrete protection.
Buff Coat
Lamellar Armor

Leather Armor

Thick flexible leather can offer some minimal protection against cuts and scrapes. Rigid boiled leather, or cuirbolli, is often used as a hard armor when metal is not available, typically in the style of scale or lamellar sectional plate armor. Leather has a Temperature Resistance Score of +3.

DescriptionProtectsArmor ScoreInjury
Susc.
BluntPadMassPriceActivation
MechBurnArc
Buff Coat2-8-6-4 +6½ -3½3.5104
Leather Gloves2-3-6-4 +10 -3½0.451.28
Boots9-10-6-4 +10 -3½0.451.28
High Boots9-10-6-4 +8½ -3½12.55
Cuirbolli Suit4-5
2-3
6
-2
-3
-3
+0

+4
+3
+3
+5
+8
+7½
+4
+3½
+3½
+0
-1
-1
6254
9
5
Cuirbolli Cuirass4-5-2+0+4 +5 +4+04184
Cuirbolli Vambraces2-3-3+3 +7½ +3½-11.278
Cuirbolli Leg Armor7-8-3+3 +6 +3½-12.5155
Cuirbolli Lower Legs9-10-3+3 +6 +3½-12.5126
Cuirbolli Helmet1-2+0+4 +6½ +4+01.586(8f,4b)

  • Buff Coat: A buffalo leather jacket with a long skirt that covers the thighs.
  • Leather Gloves: A pair of long heavy leather gloves to protect thet hands from incidental damage. If worn with other arm armor, the gloves will protect the wearer if the arm armor activation roll fails by 3 or less. When worn, the user has the Thick Fingered 2 flaw.
  • Boots: Sturdy boots for working or hiking.
  • High Boots: These leather boots come up to the knee, thus providing a slight degree of protection to the entire lower leg.
  • Cuirbolli Suit: A suit of hardened leather consisting of a torso piece, a skirt covering the hips, and pauldrons covering the upper arms.
  • Cuirbolli Cuirass: Hardened leather armor covering only the torso.
  • Cuirbolli Vambraces: Hardened leather forearm armor. If worn with the cuirbolli suit, the activation for hits to the arms decreases to 6.
  • Cuirbolli Leg Armor: These might consist of cuisses strapped to the thigh or tassets hanging from other hip armor.
  • Cuirbolli Lower Legs: Boiled leather greaves (shin and thigh armor) or schynbalds (shank straps).
  • Cuirbolli Helmet: The most basic head protection, a shaped helmet of hardened leather worn over a padded cap.

Mail

Mail is a metal fabric made of interlocking rings. It is very difficult to pierce with muscle-powered weapons. It is usually worn over padded garments (included in the stats below) to protect against impacts and chaffing. Mail made from iron or steel links has a Temperature Resistance Score of +6, its padded undergarments of +3.

DescriptionProtectsArmor ScoreInjury
Susc.
BluntPadMassPriceActivation
MechBurnArc
Mail Hauberk4-8
2-3
+0
+0

c
c
+1½
+3
+2
+2
-2
-2
1250 
5
Mail Haubergeon4-6
2-3
+0
+0

c
c
+2
+3
+2
+2
-2
-2
1040 
5
Mail Chausses7-10+0c +1½ +2-2830
Mail Sleeves2-3+0c +3 +2-23.5125
Mail Vest4-6+0c +2 +2-2625
Light Mail Vest4-6-1-2½c +2½ -1420
Heavy Mail Vest4-6+1+0c +2½-1¾835
Mail Coif1+0c +4 +2-21.874(7f,2b)
Camail1+0c +5½ +2-20.83.5*
Mail Gauntlets2-3+0c +5½ +2-20.72.510

  • Mail Hauberk: A hauberk is a knee-length coat of mail.
  • Mail Haubergeon: A haubergeon is a waist-length, long-sleeved mail shirt.
  • Mail Chausses: Chausses are mail pant-legs, worn up to the crotch with extentions that attach to a belt to hold them up.
  • Mail Sleeves: Sleeves of mail can be attached to a sectional cuirass for arm protection.
  • Mail Vest: This vest allows protection of one of the most vulnerable parts of the body for relatively little weight or cost.
  • Light Mail Vest: A vest designed to be concealed under clothes, for discrete protection from assassin's blades. This vest is assumed to be worn over a simple cloth undergarment that provides little padding, in order to keep it more concealable.
  • Heavy Mail Vest: The armor of the chest was often made of thicker rings to provide greater protection. A hauberk or haubergeon made with a heavy mail chest section increases the mass and price by the difference between that of the heavy mail and normal mail vest, but provides the protection of the heavy mail to the torso hit locations.
  • Mail Coif: A coif is a mail cap that protects the head and drapes down to the shoulders to protect the neck.
  • Camail: A mail curtain hung from a helmet to protect the neck. When worn, it protects against any attacks from the back that make it past the helmet's activation, and attacks from any direction in which the activation roll fails by 2 or less.
  • Mail Gauntlets: Gauntlets are armored gloves. These mail gauntlets are mittens of mail with a free thumb. If worn with a mail garment with full-length sleeves (such as the hauberk or haubergeon above), there will be no activation roll for blows to the arms. Gauntlets are somewhat clumsy – when worn, the user has the Thick Fingered 3 flaw but their extra weight and hard striking surface allows +½ RS Pen to any punches.

Sectional Plate

Metal plates not only resist penetration, they help to distribute the force of a blow over a wider area to protect against blunt trauma. This can include a varitey of designs, such as:
  • Scale – overlapping scales sewn on to a backing material.
  • Laminar – Overlapping bands of armor ring the torso.
  • Lamellar – small rectangular plates laced together.
  • Splint – Strips of metal run down along the limbs.
  • Mail and Plate – metal plates connected by mail rings, and linked to a mail garment.
  • Coat of Plates, including Brigandine and Jack of Plates – metal plates riveted inside of a cloth or leather outer layer.
Peices of plate are often worn over mail, or as stand-alone armor over padding. Early plate work often leaves gaps that can be exploited by skill or chance, which is why a mail undercoat is often used for backup and extra cover.

Steel plate has a Temperature Resistance Score of +6. Bronze plate has a Temperature Resistance Score of +5.

Brigandine over a mail hauberk Laminar armor Scale armor
DescriptionProtectsArmor ScoreInjury
Susc.
BluntPadMassPriceActivation
MechBurnArc
Sectional Cuirass4-5c +2½ +54154
Light Sectional Cuirass4-5-1-2½c +3½ +32.5104
Sectional Plate Arms2-3-1c +3½ +4½+03125
Sectional Plate Hips6-1c +5 +4½+01.565
Sectional Plate Thighs7-8-1c +3½ +4½+03125
Sectional Plate Lower Legs9-10-1c +3½ +4½+03125
Helmet1c +4 +5½1.576(8f,4b)
Helm1c +3½ +5½284(5f,3b)

  • Sectional Cuirass: A torso armor made of many medium-sized steel plates.
  • Light Sectional Cuirass: Thinner plates are often used when layering with mail armor, to keep the weight down.
  • Sectional Plate Arms: Sections of steel plate protect the arms, including Spaulders over the shoulders and upper arms, vambraces over the forearms, and gauntlets on the hands. If the gauntlets are worn, the user has the Thick Fingered 3 flaw but their extra weight and hard striking surface allows +½ RS Pen to any punches. If not worn, the Activation increases to 7.
  • Sectional Plate Hips: This hip armor will include some combination of a fauld (articulated plate strips around the waist and hips), tassets (hip and upper thigh plates), a culet (rump armor), and a codpiece (groin armor).
  • Sectional Plate Thighs: These pieces protect the thighs, and can include some combination of cuisses(thigh armor), tassets (upper thigh plates), and poleyns (knee guards).
  • Sectional Plate Lower Legs: These leg armor pieces consist of some combination of greaves (shin and thigh armor), poleyns (knee guards), schynbalds (shank straps), and sabatons (armored shoe covers).
  • Helmet: A helmet protects the crown and back of the head, and commonly has nose guards or cheek guards to protect parts of the face while still allowing enough space for breathing and good vision and hearing. If worn with a camail, Activation is 6 from the front, automatic from the back.
  • Helm: A helm provides more coverage than a helmet, typically covering part of the neck and most of the face. The narrow eye-slits can impede vision and the full metal covering will interfere with hearing and use of your mouth and nose, giving -2 to Awareness, -2 to Vigor for Breath recovery rolls, and -2 to Awareness for anyone to hear your speach..

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