Gear: Expedition

Camping Equipment

  • Axe, Woodsman's: A general-purpose axe for chopping firewood, felling trees, or finishing timbers. It can be improved by making it from advanced materials, giving it affector support, or giving it disruptor augmentation – see the rules for melee weapons for details.
    UseTypePen
    (size +0)
    WoundAPSharpBlunt
    Wound
    Def
    (size +0)
    Bulk
    LengthImbalWSizeWLen
    swing, 2HHack+5½ RS+4+0+1+1+41+2+0

    Mass: 3.5 kg
    Price: $3

  • Cookware, Dishes, and Utensils: A couple small pots and maybe a pan, with a ladle, spoon, spatula, plate, cup, knife, spoon, and fork. The pans and pots usually have a port for a small SMES to allow them to self-heat.

    Mass: 1.5 kg
    Price: $7

  • Hatchet: A small axe, usually used for light wood chopping chores. It can be improved by making it from advanced materials, giving it affector support, or giving it disruptor augmentation – see the rules for melee weapons for details.
    UseTypePen
    (size +0)
    WoundAPSharpBlunt
    Wound
    Def
    (size +0)
    Bulk
    LengthImbalWSizeWLen
    swing, 1HHack+3½ RS+4+0+1+1+1½0.45+2-1-2½
    throw, 1HHack+3½ RS+4+0+1n/a+2

    Mass: 0.7 kg
    Price: $2

  • Sleeping Bag: This sleeping bag can roll itself up and pack itself away when you are done using it. For cold-weather sleeping bags, double the mass and price; for arctic sleeping bags, triple the mass and price.

    The primitive version of a sleeping bag is the bedroll - a thin cushion, blanket, and pillow. It most assuredly does not automatically roll itself up. Mass is multiplied by 5.

    Mass: 1 kg
    Price: $5

  • Stove, Compact: A small one-burner electric stove desiged for minimum weight and portability.. Powered by two standard SMES pucks.

    Power: 1 kW with burner on high
    Duration: 4 ks (1.2 h). Duration increases as burner is turned down.
    Mass: 0.5 kg
    Price: $3

  • Stove, Portable: A two-burner electric stove. Powered by two standard single ring -configuration SMES packs.

    Power: 2.5 kW per burner on high
    Duration: 15 ks (4 h) using one burner on high, half the time for both burners. Duration increases as burners are turned down.
    Mass: 3 kg
    Price: $6

  • Tarp: 2 meters × 2.5 meters. Waterproof. Larger tarps are available – increase mass and price in proprtion to area. Tarps can automatically fold themselves up. Primitive tarps cost and weight 2.5 times as much and do not auto-fold.

    Mass: 0.5 kg
    Price: $1

  • Tent: Keeps the wind and rain away from you while you sleep. It automatically deploys and self-erects, and can also fold itself up and stow itself into a compact package. You will still want to stake it down with tent pegs.

    Tents are rated in "men"; roughly the number of adult human males that can be crammed into the tent side-by-side while lying down. Generally, about half that number can sleep in the tent comfortably.

    Primitive versions of tents have three times the mass, and must be put up and taken down by hand.

    • One Man Tent: Mass: 1 kg. Cost: $10.
    • Two Man Tent: Mass: 2 kg. Cost: $15.
    • Four Man Tent: Mass: 4 kg. Cost: $25.
    • Ten Man Pavilion: Mass: 8 kg. Cost: $35.
    • Twenty Man Pavilion: Mass: 15 kg. Cost: $50.

Environmental Mobility

  • Crampons: Crampons strapped to your footwear allow you to move over ice without penalty of slipping. They impose a -1 RS to ground movement while worn.

    Mass: 0.1 kg
    Price: $3

  • Ice Skates: Ice skates allow full movement over ice – at +1 to top speed – if you have Competence at Sport(Skate) skill. Intermediate skaters can move safely at -1 RS to move, Beginners at -2 RS, and a DC 7 Coordination check to avoid falling if moving faster. Without skill, ice skates require a DC 5 Coordination check to avoid falling if stationary or moving only a step on your action, or DC 7 if moving faster.

    Mass: 1.5 kg
    Price: $20

  • Kayak: Lets you paddle over calm water at a Base Move of Value of [10 + Brawn/2 - score of[Action Points]], in meters per turn, and an identical Top Speed. The kayak moves relative to the water speed, which can make paddling upstream difficult in times of high water. Kayaks can tip in rough water. In bad conditions (rough waves, high winds, rapids), the referee may call for a a Boat (kayak) task with a DC set by the danger. Eskimo rolling a capsized kayak to return upright is a DC 5 task against Boat (kayak) skill.

    Up to 60 liters of gear can be stowed inside the kayak, and another 50 liters each can be strapped to the bow and stern decks. Kayaks of the Verge are foldable and made to self-collapse into a compact carrying backage (approximately 1 meter long by 30 cm diameter), and expand again into a useable kayak configuration when the proper controls are triggered. Advanced materials make them lighter but more durable than most kayaks of our modern world.

    Primitive kayaks have double the mass and don't fold up.

    Mass: 15 kg
    Price: $60

  • Machete: A sword-like blade designed for chopping a path through vines, canes, and underbrush. Each action the machete is used, it can clear a meter of such vegetation from your path. It can be pressed into service as a melee weapon. It can be improved by making it from advanced materials, giving it affector support, or giving it disruptor augmentation – see the rules for melee weapons for details.
    UseTypePen
    (size +0)
    WoundAPSharpBlunt
    Wound
    Def
    (size +0)
    Bulk
    LengthImbalWSizeWLen
    swing, 1HHack+3½ RS+4+0+1+2+20.5+2-1-2

    Mass: 0.7 kg
    Price: $4

  • Skis: Gives a +1 RS to movement over hard-packed snow, lets you ignore additional penalties to movement in deep snow, and prevents you from becoming mired in snow. Uphill speed is at -2 RS, downhill speed at +2 RS. Maneuvering on Skis requires the Sport(Ski) skill, without Spor(Ski) skill at Competence level or better you are considered to have Bad Footing for attack and defense rolls – a -1 Penalty for intermediate users, -2 for beginners and those without skill. Skis perform poorly where there are obstacles such as brush or fallen timber – in these conditions you are considered to have the Physical Handicap: Lame Flaw.

    Price and mass gives one pair of cross country skis and one pair of ski poles.

    Mass: 2 kg
    Price: $25

  • Snowshoes: Gives a -1 RS to movment and a -1 Bad Footing penalty, but lets you treat soft ground (including all kinds of snow) as normal ground, ignoring all other penalties for hindrance, bad footing, movement, and getting stuck.

    Mass: 1.5 kg
    Price: $20

  • Swim Fins: Increase swim speed by +2 RS, but decrease land speed by -2 RS.

    Mass: 0.5 kg
    Price: $2

Environmental Protection

  • Activity Helmet: A lightweight, comfortable, and breathable helmet designed to protect the head from impacts, such as might occur from accidents when participating in active sports such as bicyling or rock climbing.
    ProtectsArmor ScoreInjury
    Susc.
    Mech
    Vuln.
    BluntPadActivation
    MechJetBurnArcRad
    1+3-13½+3+0-14½ +2 +0 +7+4¼6(8f,4b)

    Mass: 0.25 kg
    Price: $6

  • Air Tank: A tank containing a breathing gas mixture for use with SCBA gear.
    • 150-Liter Air Tank: Mass: 0.8 kg. Cost: $5.
    • 300-Liter Air Tank: Mass: 1.6 kg. Cost: $6.
    • 600-Liter Air Tank: Mass: 3.2 kg. Cost: $8.
    • 900-Liter Air Tank: Mass: 4.8 kg. Cost: $10.

  • Biohazard Suit: A sealed suit designed to protect against chemicals, biological agents, and radioactive contamination (but not radiation). The material is proof against burning damage from caustic chemicals - acids and other corrosives simply cannot harm it. Use a breathe mask with filters or SCBA with the suit for full protection. Treat it as heavy clothing, or moderate clothing with the helmet and gloves removed.
    ProtectsArmor ScoreInjury
    Susc.
    Mech
    Vuln.
    BluntPadActivation
    MechJetBurnArcRad
    1-10-1-19½-1-9½-19 +1 +0 -5-19½

    Mass: 3 kg
    Price: $50

  • Breathe Mask: A mask that fits around the face, keeping outside air from getting in. It accepts filters or SCBA feeds, without either it cannot offer protection against hazardous atmospheres.

    Mass: 0.5 kg
    Price: $15

  • Bug Zapper: A bug zapper is a device about the size of a coffee can. It detects small flying things with a combination of passive sonar, visual senses, and mid infrared lidar. If it detects a small flying thing, it burns it out of the sky with a relatively low powered infrared laser. For practical purposes, any flying creature or micro-drone the size of a bee or fly or smaller that comes within 15 meters is killed or destroyed. The bug zapper can be programmed to only target certain kinds of things (only female mosquitoes, for example) or not to target certain kinds of things (such as friendly microbots).

    Mass: 2 kg
    Price: $25

  • Bug Repellent: A spray can containing a non-toxic chemical that most arthropods find repulsive. A single application will protect against biting bugs for 40 kiloseconds (12 hours), but Mants will think the character smells disgusting and not want to associate with him or her. A squirt of bug repellant fills an area approximately 1 meter in radius in front of the nozzle, and acts like tear gas to Mants.

    Mass: 0.5 kg
    Price: $1.5

  • Clothes, Arctic: Parka, snowpants, insulated boots, gloves, scarf, etc. Typically worn over medium clothes.

    Mass: 5 kg
    Price: $25

  • Clothes, Cold Weather: Winter coat over a longsleeved shirt, pants over long underwear, heavy socks, winter cap, and gloves or mittens.

    Mass: 3 kg
    Price: $15

  • Compression Screen: A counter-pressure affector screen that surrounds the user and prevents damage from exposure to vacuum or dangerously low pressures. The screen does not provide breathable air, a vacuum-rated SCBA kit will also be needed. The listed power, price, and mass assumes the wearer is Size +0, row shift the power, price, and mass by the difference in Size.

    Mass: 3 kg
    Power: 400 W
    Price: $100

  • Drysuit: A full-body suit often worn by divers, kayakers, or those engaged in other watersports. It keeps the wearer dry, except for the face and hands, giving the effect of the Waterproof Gift. This variety of drysuit can be worn over other clothing.

    Mass: 2 kg
    Price: $50

  • Drysuit, Cold Weather: An insulated drysuit, that also acts as cold weather clothing.

    Mass: 4 kg
    Price: $60

  • Drysuit, Arctic: An insulated drysuit, that also acts as arctic clothing.

    Mass: 6 kg
    Price: $70

  • Environment Helmet: A sealed helmet for hostile environments. This helmet comes with a phone and sensor visor, providing the functions of sensor glasses (see the Sensors section) including an HUD, night vision, thermographic vision, flash and glare protection, and image magnification. It can accept air filters or SCBA feeds.
    ProtectsArmor ScoreInjury
    Susc.
    Mech
    Vuln.
    BluntPadActivation
    MechJetBurnArcRad
    1+4-12½+4-14 +0 +7+3¾4

    Mass: 0.8 kg
    Price: $40

  • Environment Screen: An affector screen that surrounds the wearer and prevents material from passing through. It provides a sealed environment which keeps out toxic gasses, biohazards, hostile atmospheres, particulates, caustic chemicals, and neutron, alpha, proton, and ion radiation. It provides no protection against ultraviolet radiation, x-rays, or gamma rays. An SCBA kit is needed in order to breathe while wearing an active environment screen. The listed power, price, and mass assumes the wearer is Size +0, row shift the power, price, and mass by the difference in Size.

    Mass: 3 kg
    Power: 400 W
    Price: $100

  • Environment Suit: A sealed and water-tight suit for exploring hostile environments. With a sealed helmet, it will provide protection against most hostile atmospheres, biohazards, and particulate contamination. The exterior is proof against corrosion and does not suffer Burn damage from caustics. It has heating and cooling systems that can shift the effective temperature toward Moderate by four levels, drawing 20 Watts of power per level shifted. The suit is highly tear and puncture resistant and well padded. When the gloves are worn, the wearer has the Thick Fingered 2 Limitation.
    ProtectsArmor ScoreInjury
    Susc.
    Mech
    Vuln.
    BluntPadActivation
    MechJetBurnArcRad
    2-10+4-14½+4-1-13½ -4 +0 +3+0

    Mass: 4.5 kg
    Price: $80

  • Filter: A filter set that removes all particulate matter (including radioactive contamination and biohazards) and most toxic gases from the air that goes through it. It will last for 2 days under constant use. Note that although it protects against breathing in contamination that is itself radioactive, it will do nothing to protect against radiation present in the environment.

    Mass: 0.2 kg
    Price: $3

  • Flame Suit: A flame suit is an aluminized, thermally insulated full body suit to protect from high temperatures. All radiant heat Penetration is divided by 10 before applying armor (for this purpose, lasers are not considered radiant heat). It provides no protection against smoke, use a SCBA set and air tanks for that. With all the insulation, it gets hot inside - treat it as arctic clothing, or heavy clothing without the helmet and gloves on.
    ProtectsArmor ScoreInjury
    Susc.
    Mech
    Vuln.
    BluntPadActivation
    MechJetBurnArcRad
    1-10-3-17+3½-1-14½ +6½ +0 +1-2¾

    Mass: 10 kg
    Price: $100

  • Life Vest: A vest that will keep you afloat and your head above water. It comes with a few pockets and a load-bearing straps for safety gear (a whistle, signal flashlight, knife, and multi-tool are recommended). Models that allow you to shoulder a gun without getting in your way are available at no extra cost. Most life vests are brightly colored to aid rescue crews in finding you, but they can also be purchased in drab or camouflage colors – or, for an extra $5, can be made of chameleon cloth to allow the user or his computer to set the color on the fly.

    Mass: 0.5 kg
    Price: $5

  • SCBA: A Self-Contained Breathing Apparatus provides and regulates breathable air in environments where the air is dangerous to breathe. This is a closed circuit kit, or "rebreather" style. Under normal conditions, 1 liter of breathe gas is used per minute. This kit includes the harness, valves, hoses, and regulators. A scrubber with an electrically regenerative chemical cycle removes carbon dioxide from exhaled air, drawing 14 W, or 50 kJ per hour. It requires scrubbers and air tanks.

    SCBA equipment designed for underwater use is called SCUBA. Basic SCBA for use in an atmosphere should not be used underwater.

    Mass: 3 kg
    Price: $100

  • Scrubber: A filter that selectively removes carbon dioxide from the air. Without supplementary power, a filter will last for 40 kiloseconds (12 hours) in high CO2 environments, or with a draw of 50 watts it can be continually regenerated and will last indefinitely. A scrubber attaches to standard breathe masks.

    Mass: 0.5 kg
    Price: $2

  • Space Hardsuit: A rigid pressurized suit for surviving in vacuum. It is bulky and awkward, but the constant-volume joints allow the suit's (and user's) joints to bend freely regardless of the external pressure. It includes a life support pack with 10 hours of air, water, and temperature control, a short range radio, flash and glare protection on the visor, a HUD, helmet floodlights, and short-range radar. The "hands" are tele-operated robotic grippers slaved to the user's own hand motions, with haptic feedback to allow the user to feel what the suit is touching. The bulky suit imposes a -3 to Coordination (except for fine hand manipulation). Suiting up takes 15 minutes. A space hardsuit also operates just as well under water and in crushing pressures as it does in vacuum. The suit is Size +1. Treat it as a power armor suit for the details of taking injury while being worn.
    ProtectsArmor ScoreInjury
    Susc.
    Mech
    Vuln.
    BluntPadActivation
    MechJetBurnArcRad
    1,4-5
    2-3,6-10
    +10
    +10
    -6½
    -6½
    +10
    +10
    +5½
    +5½
    -8
    -8
    -9
    -10
    +0
    +0
    +8
    +8
    +4¾
    +4¾

    Mass: 150 kg
    Price: $300 k

  • Sunscreen: A lotion that protects against ultraviolet light for 40 kiloseconds (12 hours). The chemical formulation is carefully balanced to allow UV light with wavelengths between 295 and 297 nm to penetrate while blocking all others, thus allowing natural synthesis of vitamin D while protecting against sunburn and skin cancer.

    Some versions also stimulate the production of melanin, which tans the skin and provides some degree of extra protection for a megasecond (2 weeks).

    Mass: 0.25 kg
    Price: $0.5

  • Vacuum Suit: A mechanical counter-pressure suit for surviving in vacuum, with a rigid helmet. It includes a life support pack with 10 hours of air, water, and temperature control, a short range radio, sensor visor (acts like sensor goggles, with HUD, night and thermographic vision, flash and glare suppression, and image magnification), helmet floodlights, and short-range radar (because knowing the exact range and relative velocity can be mission- and life-critical in space, and estimating distance in space can be very tricky). The suit is made out of smart actuating materials that loosen to put on or take off, and then contract to pressurize the user when worn. It takes about a minute to get into a vacuum suit. Since the suit pressurizes the wearer using mechanical counter pressure rather than by holding air inside, small holes or tears are not life-threatening unless the helmet is cracked or punctured. Nevertheless, the tough suit fabric is resistant to tears and punctures.
    ProtectsArmor ScoreInjury
    Susc.
    Mech
    Vuln.
    BluntPadActivation
    MechJetBurnArcRad
    1
    2-10
    +6
    +3
    -10½
    -15½
    +6
    +3
    +2
    -2
    -12
    -14½
    -2
    -3
    +0
    +0
    +7
    +2
    +3¾
    -1¼

    Mass: 15 kg
    Price: $1 k

  • Wetsuit: A full-body suit often used by divers, surfers, or others engaged in water sports. The suit acts as cold weather clothing, and reduces the effect of wet clothing by one level (no effect if damp, one temperature level less if wet)

    Mass: 1.5 kg
    Price: $10

Survival Gear

  • Compass: The magnetized needle shows magnetic north. It can be confused by nearby magnetic fields.

    Mass: 20 g
    Price: $0.5

  • Fishing Hook and Line: The bare minimum for hooking a fish, for emergency food catching.

    Price: $0.1

  • Fishing Pole and Tackle: A pole with reel, some lures, hooks, line, bobbers, sinkers, a tacklebox, and a creel.

    Mass: 5 kg
    Price: $25

  • Line: These descriptions are for lines from high-tech Verge worlds. Line made out of carboweave costs five times as much, but has twenty times the safe load. Primitive lines cost and mass 2.5 times as much.
    • Rope: Safe load of 200 g-kg. Thicker ropes are available with greater load bearing abilities - increase mass and cost in proportion to load.

      Mass: 4 kg per 100 m
      Cost: $3 per 100 m

    • Cord: Safe load of 50 g-kg.

      Mass: 1 kg per 100 m
      Cost: $1.5 per 100 m

    • String: Safe load of 20 g-kg.

      Mass: 0.5 kg per 100 m
      Cost: $0.5 per 100 m

    • Thread: If you need to know the safe load, you're using it wrong. With spool.

      Mass: 0.1 kg per 100 m
      Cost: $0.2 per 100 m

  • Lighter: An all-weather electrical ignitor for starting fires. Does Pen 3 Wound -2 Burn damage every round. Uses a flashlight SMES for power (included in mass and price).

    Power: 200 W
    Duration: 500 seconds (8 m)
    Mass: 0.4 kg
    Price: $1.5

  • Water Harvester: A device that sucks water vapor from the air, providing pure drinkable water. In humid climates it can produce a liter of water every kilosecond (15 minutes); this time increases to two kiloseconds in moderate humidity and four kiloseconds in dry conditions. In the most dessicated climates there is no water to draw from the air and it does not work, but this is rare – even the harshest deserts on otherwise inhabitable planets usually have some water vapor available. The harvester comes with a solar panel which is usually sufficient to operate the device; if insufficient sunlight is present, it can operate on 25 watts of power.

    Mass: 5 kg
    Price: $20

  • Water Purifier, Filter Canteen: Pour water into the 1-liter reservoir on top, and gravity pulls the water through a filtration system into a 1-liter reservoir underneath. The filter removes most kinds of toxins and particulates, but not dissolved salt. Microbes in the water will be filtered out, but if those microbes start growing in the filter material itself, they can contaminate water that is filtered later so some means of sterilizing the water after filtration is recommended. The filter can process up to 100 liters of water before it needs to be replaced.

    Mass: 0.4 kg
    Price: $3, $0.5 for extra filters

  • Water Purifier, Reverse Osmosis: A piston with a reverse-osmosis membrane. Filled with water, pushing hard on the piston will force pure water out the membrane, leaving contaminents, toxins, and disease-causing organisms behind. It will even extract fresh water from salt water. An average Human can produce a liter per minute of pure water from salt water, or ten times that amount from fresh water, without significant exertion or fatigue.

    Mass: 0.7 kg
    Price: $10

  • Water Purifier, Simple Filter: A basic filter cloth that you can put over the top of your water container before filling it, or fill with water and collect the stream running off the bottom. It removes suspended particulates and macroscopic debris, but should not be relied on to filter out microbes or dissolved toxins.

    Mass: 5 g
    Price: $0.05

  • Water Purifier, UV: A small but bright waterproof ultraviolet light with a button SMES for power. Turned on and dropped into a container of water, it will sterilize the water in a few minutes. It only kills germs, it will not not remove toxins, contaminants, impurities, salt, or grody floating stuff. The purifier has a string attached to it, so it can easily be removed by pulling on the string like a tea bag.

    Power: 1 W
    Duration: 10 kiloseconds (3 h)
    Mass: 3 g
    Price: $2.5

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