Police Robot


ST 17      DX 12      HT 12     

Computer Complexity 7(×1.5)
Arm ST 22

Basic Lift 28.9 kg      HP 17     

Bulk 12      Weight 100 kg      SM 0

Basic Speed 6     
Basic Move 6
Land Move: 6 (7 sprint)

Punch1d+1{3} cr0


Advantages: Acute Vision 2; Acute Hearing 2; Ambidexterity; Blunt Claws; Doesn't Breathe (Oxygen Combustion); Enhanced Move 2.5; Extra Arms 2 (Weapon Mount); Hyperspectral Vision; Machine Meta-Trait; Parabolic Hearing 3; Pressure Support 1; Reduced Consuption 2; Sealed; Telecommunication (Radio; Video); Telecommunication (Infrared; Video); Telescopic Vision 3; Perk (Accessory, floodlights); Perk (Accessory, flashing lights and siren); Perk (Penetrating Voice)

Disadvantages: Electrical; Maintenance (1 person, monthly); No Legs (Wheeled); No Sense of Taste/Smell; Restricted Diet (Hydrogen); Social Stigma (Valuable Property); Weak Bite (No Bite)

Description: This is a standard patrol police bot. It has keen sensors to detect public safety hazards, good movement for pursuing criminals, and a pair of weapon mounts for enhancing its firepower. A typical weapon mount is a High Power Shock Gun and a 40 mm grenade launcher firing tangler grenades or bursting chemical grenades filled with anaesthetic gas or pepper gas.

This robot's computer is powerful enough to run an AI that is sufficiently flexible to handle most situations. If in doubt, it will radio back to base for additional instructions. A typical AI is an IQ 8, Per 12, Will 10 Class 3 AI with combat reflexes, six 16 point modular slots and the following skill programs in memory: Law (criminal) - 11; Beam Weapons (rifle) - 17; Brawling - 17; Wrestling - 17; Guns (Grenade Launcher) - 17; Intimidation - 13; Observation - 16; Search - 16; Professional Skill (policeman) - 12; Tactics - 11.

Back to Equipment