- Basic Tool Kit: Pliers, hammers, awls, fasteners, screwdrivers, etc.
Mass: 5 kg
- Electronics Kit: Tools for diagnosing and repairing electronic devices.
Mass: 5 kg
- Electronics Workshop: Provides a +2 quality bonus for diagnosing and repairing electronic devices.
- Mechanic Kit: Basic tools for repairing various engines and machines.
Mass: 8 kg
- Mechanic Workshop: Provides a +2 quality bonus for repairing engines and machines.
Economics and accounting of robot factories
Automated robot factories are a major part of the economy of the Verge. They mass produce goods cheaply and efficiently, bringing down the price of products and allowing everyday people to live a life of plenty. Still, with reconfigurable robot factories available, one might wonder why anyone would pay retail prices rather than investing in a factory?
The reason is that there is a lot of extra overhead involved with running a factory, and the cost of lost opportunities.
A full sized, dedicated factory can take advantage of economy of scale, specialization, and the choice of locating closer to sources of necessary resources (electricity, feedstocks) in order to cut down on the cost of production.
The benefits of robot factories are two-fold.
First and most obvious, they eliminate the cost of production labor.
Second, they flatten the supply chain.
In an early 21st century automobile production plant, parts and supplies account for some 50% to 60% of the final purchase price of the car, but the cost of raw materials – the steel, aluminum, plastic, rubber, glass, etc. – is closer to 10%.
The difference is that the auto makers don't make all their own parts; they buy screws, seats, microprocessors, and so on from other vendors.
Each of these parts have their own mark-ups, transportation, finance, and overhead costs.
A robot factory can make all the parts from basic feedstocks in situ.
This increases efficiency, eliminating the cost of transportation, advertising, taxes, and dealer mark-up from the cost of getting those parts.
Of course, each of those parts will also have their own overhead in the forms of administration, maintenance, and so on that the factory now needs to account for.
Fortunately, automation helps with all of that as well, with robots and AI expert systems unloading much of the work from harried administrators, maintenance workers, and support staff.
The purchase price floats downward to pass these savings on to the consumer, allowing a moderate profit margin to the producer.
High rates of production enabled by the robot workforce allow even a small profit margin to give a reasonable return on investment.
A breakdown of the components of the cost of a consumer item from a Verge industrial factory might look something like:
(Depreciation and amortization assumes a 30 year factory lifetime.)
| Verge Republic automated production cost breakdown
| Feedstock || 70%
| Maintenance, repair, operations || 5%
| Warranty || 2%
| Depreciation, amortization || 2%
| Research and development || 3%
| Corporate overhead: general and administrative || 5%
| Advertising || 2%
| Transportation || 2%
| Retail mark-up || 4%
| Profit margin || 5%
Medium scale factories cannot compete in terms of mass production. A small business running a garage fac will survive on flexibility, offering bespoke parts to clients who need specialized products, or serving the needs of remote communities far from the wormhole network. They get a small benefit for not needing R&D, if they only sell locally they can cut down on the cost of transportation and retail mark-up, and if they are the only fac in a town where everyone knowns everyone they can skimp on advertising as well, but lack of economy of scale, the cost of flexibility to create anything, and being located farther from feedstock supplies increases the ratio of capital cost to production rate. Such a small business still has to pay for maintenance and overhead – accountants, sales, legal, and so on – and with a more complex factory to support re-configurable manufacturing the relative cost of maintenance to production rate goes up as well.
In general, expect goods produced by garage facs to cost an extra 10% over the listed retail price, or 20% if the fac relies on locally produced feedstock.
A garage fac may also not have access to the latest designs (which will be proprietary), so many goods will be lower performance than their more sophisticated cousins available in more connected areas.
Alternately, advanced designs might be available but under patent protection, allowing second-party manufacturing with the payment of a royalty; this will increase the cost further – for game purposes, assume to 20% over the listed retail price.
Small scale factories are the province of hobbyists and the average homeowner.
The availability of pack facs is eating into the market for small goods, but for the most part even small factories represent a significant sunk cost that pre-empts spending that money on other goods and services that could improve one's lifestyle. A pack fac would make sense for a farmer in a rural area who needs to be able to improvise irrigation fittings or connectors for repairing his robot tractor engine, but for an urban professional the money is better spent paying other people to do that sort of thing for him.
Pack and cabinet facs are used extensively for weaving clothing on demand, to allow for perfectly tailored items. A clothier business is likely to own a cabinet fac for on-demand weaving of garments incorporating their signature and brand styles for their customers.
The technology for micro-fabrication is advancing rapidly. Many fear that this technology will soon produce a market disruption as affordable pack facs and cabinet facs allow everyday people to competitively produce their own goods rather than purchasing them from vendors. The nature of the subsequent shock to the economy and resulting unemployment and obsolescence of very expensive capital cannot be easily predicted.
Much of the manufacturing of the Verge is done by specialized robotic equipment which cut, drill, manipulate, orient, and grow on material via additive manufacturing (where 3-D printers stick new material onto an object to grow it into a useful, finished form). Smaller versions of these robot factories (facs) are used by hobbyists and do-it-yourselfers for fun or home projects.
Small scale facs are capable of printing with plastics, composites, nano-composits, metals, and metamaterials, sintering feedstock together or growing material with self-assembling solutions.
- Pack Fac: A complete portable micro-factory that folds up into the size of a suitcase or frame backpack, usually with carrying straps to make it more portable.
It acts much as a combined CNC multi-axis milling machine, lathe, drill, and cutter combined with a multi-material heterostructure 3D-printer and electronic chip fabricator packaged into a convenient and portable size.
Robot arm positioned CVD heads can lay down films of advanced materials (such as carboplast) to build up structures layer by layer.
Light-weight, high-strength structures are often formed by weaving an underlying form from spools of carbon nanotubes (carboweave) and then cementing it together with CVD-deposited carboplast cement.
It is not capable of chemical synthesis, requiring all basic materials it is working with to be provided as feedstocks.
If provided with self-assembling nanoparticle feedstock, it can use directed self-assembly to grow desired forms.
Electronics fabbed with a pack fac will not be up to the latest technological standard – apply a -2 to any score associated with the electronic functions (Speed and Memory scores of computers; Senses: Heightened Vision, Senses: Night Vision, Senses: Focusing Vision, Senses: Glare Suppression, and magnification scores for cameras; and so forth).
The pack fac is designed to be rugged and to operate with minimal maintenance, perfect for homeowners and hobbyists who just want a reliable machine without having to do fiddly repairs.
Given suitable feedstocks, it can create complex objects at a rate of $0.1 per kilosecond (15 minutes), including both structural and electronic components. Feedstocks and overhead cost 90% of the commercial price of the finished object.
Simple, monolithic items can be milled from solid blocks (including locally sources material, such as wood and stone) much more rapidly, at a rate of approximately 1 kg per 100 seconds (minute and a half).
Producing objects from already-available CAD files (such as those publicly available over the internet, purchased from on-line vendors, hacked, or obtained by industrial espionage) does not require a task check to make the object if the object can be made by the fac.
Producing your own CAD files requires a Smarts + Design skill task roll, with a time required and DC that varies depending on the complexity of the object.
Assembling multiple printed parts into a working object requires a Smarts + Fix and Build skill task check – this is required if the final object is larger than 1 m × 30 cm × 30 cm; the maximum dimensions the pack fac can handle. Using printed parts to repair an already existing object also requires a Smarts + Fix and Build skill task check.
Power: 2.5 kW
Mass: 20 kg
Price: $3 k
- Cabinet Fac: This is a larger version of the pack fac, an automated mini-factory the size of a large cabinet or sofa.
It manufactures products at a rate of $1 per kilosecond (15 minutes), or 10 kg per 100 seconds for milling monolithic items from pre-supplied material blanks. The maximum size of individual components it can handle is 2 m × 1 m × 1 m. It otherwise uses the rules for a pack fac.
Power: 25 kW
Mass: 200 kg
Price: $30 k
- Garage Fac: A larger robot factory set-up that can fit in a large room, basement, workshop, or garage.
It has a micro-foundries and chemical reactor to produce carbon fiber, metal alloys, advanced polymers, adhesives, ceramics, nanoparticles, and crystals. An advanced CVD chamber allows atomic scale deposition of exotic carbon allotropes – such as carboplast, fullerines, chirality-specific single- and multi-walled carbon nanotubes, shatterplate, and bulk diamond crystal.
Electronics molecular assemblers allow more sophisticated electronics circuits than can be printed with pack facs and cabinet facs; garage fac electronics do not suffer from reduced performance.
Necessary feedstocks include base elements (including common metals, like gold, copper, steel, silver, and aluminum), methane for running the CVD chamber (for creating carbon allotropes – other materials may need different feedstock gases to be CVD deposited), and complex materials with difficult-to-reproduce atomic structures such as superconductors.
A garage fac can be run and operated by one person, and re-configured to produce nearly any mechanical or electronic product at a rate of $100 per kilosecond (15 minutes) with access to appropriate feedstocks. Between the feedstocks and overhead, production of an item costs 80% of its retail price.
Run as a small business, a garage fac will require the equivalent of six employees (including the machinist who runs the fac), although some of this is work sub-contracted out to other businesses in the community (legal advice, staffing services, janitorial work, etc.).
This gives an overhead of $15 k per Megasecond (about $500 k per Earth year).
Power: 500 kW.
Price: $2.5 M
- Dedicated Industrial Factory: A full size, automated factory designed to produce one kind of good at low cost.
Centralized production of all components from basic feedstocks allow increased efficiency of production.
It occupies a large building, and requires a staff of 40 sapients to manage its robot workforce.
The dedicated factory can be moderately re-configured – it can be set up to produce different models of the same basic type of product – but is not flexible enough to produce entirely different kinds of product.
With access to the appropriate feedstocks, it can build products at a rate of $6 k per kilosecond (15 minutes).
The cost to produce an item is 75% of the commercial price of the finished object; 70% of that is feedstock; the rest is consumables (water, electricity, compressed gases, etc.), and parts and labor for its maintenance, repairs, and operations.
The staff require salary, benefits, and overhead amounting to an additional $100 k per Megasecond (12 days, approximately $3 M per Earth year).
The listed staff requirement is just for operating the factory.
A factory unit of this size usually also employs supports about 200 staff working in administration, legal, advertising, human resources, research and development, accounting, and other support positions, with a fully burdened cost of employment of $500 k per Megasecond (about $16 M per Earth year).
A well-managed factory can expect a return on investment of $350 k per Megasecond.
This basic factory unit can be scaled up – a large production plant might have 20× the production rate, with an associated 20× the operating cost, labor, number of employees, and profit.
Power: 20 MW
Price: $100 M
- See also: Biosynthesis Reactor
Affector Screen Tools
Gummis, Mants, and others with industrial societies based on the ancient tech of the Antecessors make extensive use of affector screens for their tools. Here are a list of some of the basic varieties, to give a flavor for what they can do.
- Affector Multitool:
A comvenient multi-purpose tool, this device combines the functions of a pocket sepwelder, a mini disintegrator, and a tractor wrench.
The tool effects can be combined to act as a dremmel, sander, or router.
many affector multi-tools also come with an attached pocket laser torch (add 0.2 kg to mass and $10 to cost).
Power: 2 kW
Mass: 0.4 kg
- Freehand CNC Attachment:
This device can be attached to any affector-based configurable material processing tool or laser cutter.
It consists of a navigational lidar unit (or an affector aedar equivalent), GPS unit (optional), and an inertial position sensor consisting of a quantum accelerometer and positional gyroscope.
This allows the tool to configure its fields, screens, and rays on the fly to produce a pre-programmed work effect in space.
For example, once supplied with a CAD/CAM file for a piece of equipment and a suitable block of starting material, the user could just wave their hand around, holding the tool, while the tool mills out the shape of the equipment specified in the file.
In addition to milling, if equipped with a tractor beam and supplied with suitable feedstock it can use welding beams or screens to additively print material into the work space.
Power: 7 W
Mass: 0.1 kg
- Industrial Pressor Beam Generator: A pressor beam is one of the simplest tractor beam applications.
It exerts a force via a beam that is shone on objects at a distance.
It can be set to pull or push.
This particular example represents a light industrial pressor, used for moving cargo around.
It has a Strength score of +10 (a maximum lift of 2000 g-kg).
If a beam is shone on an object, the beam performs a shove directly toward or away from the generator. This can lead to smashes if it pushes or pulls the object into another object.
Actually shining the beam on the object requires a ranged attack roll.
This example pressor beam generator has ROF 1 and Aim +6.
Newton's third law of motion means that when a generator pushes on something, the generator itself also gets pushed away with equal force. Likewise, if the pressor beam generator pulls something toward it, the generator is also pulled toward what it is pulling.
If the pressor is mounted on an object with a lower Strength score than its beam, the object mounting the beam will also suffer the shove effects of the beam.
With equal or greater Strength, a prepared and properly braced mount can support the force.
Pressor beams work by energizing the space between them and the thing they are shining on with force-generating affector fields. If there is a long distance between the generator and the target, it can take a while for energy to be pumped into the intervening space to build up the field. This also makes it easier to pull something toward the generator (the space between the generator and the object is getting shorter, so the energy that used to be in the field is going into the speed of the object) than to push it away (which requires not only energy to speed up the object, but to create additional field between the generator and the object).
Pressor beams can be a bit tricky to work with, but larger models can be very useful for long-distance projection of objects, including launch into space.
If a pressor beam is pushing on something that does not move, it is neither adding energy to the field nor to the object – in physics terminology, it is doing no work. This only requires minimal power to maintain the field. If the pressor beam is exerting force but the object is nonetheless moving against the direction of the force, the object is now doing work on the generator and the generator is producing power rather than consuming it.
This can allow it to, for example, recharge its energy storage cells or (with a suitable Design or Fix and Build roll, DC is usually 4) provide power to other objects.
The pressor beam need to be kept focused on the object it is working on. If the beam strays off-target, the beam will instantly expand until it reaches something else it can push against. This will dilute the energy density in the beam, lowering its strength (subtract the difference in range scores from the beam strength, after which the beam can build up strength again a usual). If a stray item passes into the beam between the target object and the generator, it will initially be pushed or pulled equally from both sides, allowing the target object to continue to be affected as its portion of the beam pushes off the transient item. However, if the beam was not built up to full strength only the portion of the beam that was not blocked will continue to ramp up. This will result in unbalanced forces, pushing or pulling the transient item with a Strength of (new Strength ⊖ original Strength). If the item is free to move, it will do so and the lower force beam will increase in Strength in proportion to the amount of extra compression/stretching, while the higher force beam loses Strength as it does work on the object, again in proportion to its elongation/contraction. This will continue until the strengths on either side become equalized.
If the beam loses power, or some portion of the beam is cut off from power, the beam gradually decays at a rate of -1 Strength per kilosecond.
The pressor can aim its beam at to targets at any distance, but for every 10 meters range it takes an additional combat round to ramp up to full Strength (after N rounds, the Strength is (base Strength) + (7 - range score) + score of (N), to a maximum of the base Strength).
A pressor beam can accelerate a Size +0 object with a Maneuver of 2000 meters per round per round. RS this by minus twice the operator's action score for movement on the operator's turn. The Maneuver is also row shifted by minus 3× the object's Size.
As a gameable approximation, there is a maximum speed of 30 meters per round (RS this maximum speed by minus the operator's Action score to get the movement on the operator's turn).
De-energizing the pressor beam takes the same amount of time as energizing it, so switching between attractive and repulsive forces can take a while when used on distant objects.
In practice, skilled operators can reduce the force applied for increased speed once a target object has reached its maximum speed, allowing higher speed launches, but this goes beyond the usual needs of tactical simulation in a game.
Power: 100 kW
Mass: 25 kg
Price: $1.5 k
- Levitator Ray: Levitator rays are similar to pressor beams and tractor web.
A levitator beam generator emits a ray that engulfs what it touches in a repulsor bubble. This bubble lifts the captured object away from nearby surfaces and objects, making it hover in midair a few tens of centimeters off the ground. The bubble itself can also supply transverse forces to push off nearby objects and surfaces, allowing the enveloped object to be moved around.
In game terms, the ray executes a grapple attack at whatever it hits. It also performs an automatic pickup maneuver each turn. If the pickup is successful, the object cannot resist being moved around by the bubble.
Newton's laws always apply. But unlike pressor and tractor beams, the levitator bubble is not pushing off of the generator, but rather off of the ground underneath it (or off other nearby objects close enough to feel the repulsive force of the bubble). This means that the beam operator is not getting pushed around and her own strength is no limit to the Strength of the effect she can apply, nor do torque limits make it difficult to move the object in perpendicular directions. However, the levitated object can only move if it is in close proximity (a few tens of centimeters) to the ground or to other things it can push off from.
This example is used for light industrial and warehouse work, much as a forklift.
It has a Strength score of +10 (a maximum lift of 2000 g-kg), ROF 1 and Aim +6.
Because it doesn't need to energize the space between the generator and the target with affector fields, instead only spending the energy to surround the object and its immediate vicinity with a repulsor blanket, it can ramp up to full speed much faster. However, the beam does attenuate with distance. The Strength is -1 for every 300 meters of range.
The bubble has a Top Speed of 15 meters per round and a Maneuver of 20 meters per round per round. RS the Base Move and Top Speed by the negative of the operator's action score, and the maneuver by twice that, to get the movement on the operator's turns. Objects being carried in the repulsor bubble count as encumbrance to the bubble, and will slow it down.
Power: 100 kW
Mass: 45 kg
Price: $2.5 k
- Pressor Punt: This is a hand-held pressor beam; similar in most respects other than size to the industrial pressor beam generator.
It is usually used to deliver quick shoves or tugs to distant objects.
It has a Strength score of +3, an ROF 1 and Aim +6.
At 10 meters the punt can apply full force instantly; beyond this the Strength ramps up as 10 - range score + score of (number of rounds), up to the punt's base Strength score.
The maximum speed is 30 meters per round and the Maneuver is 200 meters per round per round row shifted by 3× the object's Size.
As usual, RS the speeds by minus the operator's Action score and the Maneuver by twice that to get the movement on the operator's turn.
If you are holding a pressor generator that emits a beam of your own Strength score or less, and if you are prepared and properly braced, you can handle the third-law reaction forces on the generator without difficulty. Otherwise, you are also affected by the beam.
Power: 10 kW
Mass: 2 kg
- Sepwelder: This is a hand-tool sized drill, cutting instrument, and welder. The name is short for "seperator-welder." It uses a disruptor screen to disintegrate matter in a narrow column confined by a cylindrical deflector screen to keep the disintegration effect within the drilling region, leaving smooth edges.
The beam can also be set to weld together ductile materials like metal, carboplast, or plastic rather than disintegrating them. It welds through mechanical action rather than heat.
The disruptor blade can be up to 30 cm long and is usually set to be straight, but can be adjusted for reduced length or to curve or wave.
Selecting a complicated blade shape requires programming it from a synched computer, but simple curves can be produced from the device's controls.
The thickness and width of the blade can also be adjusted, as can the cross sectional shape for drilling (although again, selecting anything other than a circular drill cross section, albeit with a variable radius, will require a syhcned computer).
If set to cut, the sepwelder will only cut in the direction of the "blade" orientation; although a narrow blade can be used much like a jigsaw or scroll saw.
If set to drill, the sepwelder will only drill directly along the axis of the tool to produce a hole in the shape of the selected blade shape.
If used as a weapon, treat it as a disruptor knife – although poor blade settings can reduce the Wound or Pen.
Power: 7 kW
Mass: 0.4 kg
- Sepwelder, Pocket:
A pocket sepwelder is a small sepwelder, with a maximum blade length of 10 cm.
If used as a weapon, it is at -1 to Wound.
Power: 2 kW
Mass: 0.1 kg
- Tractor Wrench: A small hand tool that uses a tractor beam optimized for exerting high forces and torques at short distances.
As its name indicates, it is good at providing axial torques, such as would be used for loosening or tightening nuts, bolts, or screws. It can also drive or extract nails, apply a sudden impulse, attract nearby loose objects, or fix itself firmly to a stationary surface.
It has a Strength score of +6 and Aim +0.
If used to attack, it can deliver hammer-blows as an unarmed strike at +4 to its Strength with Wound +1, ROF 3s and RCL of its Strength (Rcl can be neglected if it is being used to deliver only one blow per action).
The tractor effect extends only to half a meter distance – unlike pressors, it is a near-field effect rather than a long-range ray.
If you are holding a tractor wrench producing a continuous effect of your own Strength score or less, and if you are prepared and properly braced, you can handle the third-law reaction forces on the generator without difficulty. Otherwise, you are also affected by the beam.
Transient effect, such as delivering a hammer-impulse, are handled with the usual rules.
The handle can be used to give a mechanical advantage, so that you can apply a torque as if your Strength was increased by up to +4.
For practical purposes, simply allow it to perform normal tool-like functions without worrying about the Strength, unless there is a specific challenge (like a massive and mission-critical valve knob stuck tightly from years of corrosion).
Power: 1 kW
Mass: 0.2 kg
- Repulsor Bumper: This is a simple repulsor screen emitter. It can be attached to an object (by an affector-based tractor effect), and when activated it emits a repulsor effect that pushes away other nearby matter. This gives a frictionless cushion along which it can slide, making movement easy, or can protect against collisions. A bumper of this size provides a force equivalent to Strength +0, enough to levitate 100 g-kg. Multiple bumpers can be used to lift heavier items.
Power: 20 W
Mass: 0.5 kg
- Tractor Web: A tractor web emits a tractor beam that is projected forward and surrounds things it hits. Once initiated, the beam "latches on" to what it hits and won't let it go. In game terms, the beam executes a grapple on what it hits, and thereafter, until the beam is deactivated, holds that object by invisible forces that extend between the generator and the object. Self-moving objects (like animals and machines) can try to escape, as usual for escaping from a grapple, outside agents can also grab things in the beam and try to pull them out.
The tractor web is most effective pulling straight toward itself or pushing straight away, but the beam can support torques to push targets to one side or the other. In game terms, pushing or pulling transverse to the beam uses the lower of the Strength score of the user and of the beam; and that score is further reduced by the difference in the range score to the trapped object and the user's Size. Like pressor beams, any force the beam generator applies is also applied back to the generator in the opposite direction, and uses the same rules for handling this reaction force.
The listed generator is Strength score +10, ROF 1, and Aim +6.
Tractor webs give greater control over the motion of the target object. Their beam will not drift off target if miss-aimed once the target is grabbed by the beam.
Like pressor beams, tractor webs take time to fully energize over long distances.
It can imediately grab objects within 10 meters.
Beyond this range, the Strength ramps up as 17 - range score + score of (number of rounds), up to the tractor web's base Strength score.
The grappling strength is always immediately at full strength – the enveloping part of the web is the first part to get energized.
A tractor web generator has ROF 1 and Aim +4. For a narrow hand-held unit such as this the beam will tend to buckle if used for pushing or lateral forces past about 30 meters (it can be used for pulling at any range). Units with larger emitter arrays or multiple units working in concert can prevent buckling at longer distances.
Once locked on, it can push or pull objects with a Top Speed of 30 meters per round and Maneuver of 2000 meters per round per round row shifted by 3× the object's Size.
RS the Base Move and Top Speed by the negative of the operator's action score, and the maneuver by twice that, to get the movement on the operator's turns.
Power: 100 kW
Mass: 35 kg
Price: $2 k
Tools as Improvised Weapons
If you happen to find yourself in a garage, workshop, or kitchen when suddenly you are unexpectedly attacked by terrorist rebels, alien prawns, mobsters, Transit Law, a Squirm infestation, or just a grizzly bear, it is handy to know what implements you can use to defend yourself. Of course, there's nothing to prevent you from carrying a meat cleaver or metal pipe with you into the field if that's what you want to use to apply a bit of smackdown to the other guy.
|Cast Iron Pan||swing, 1H||Smash||+3 RS||+2||+0||+0||+2||+0||+0||0.3||3.5||0.5||+2||+½||-4|
| ||swing, 2H||Smash||+4 RS||+2||+0||+0||+2||+0||+2|
|Chopping Knife||swing, 1H||Hack||+2½ RS||+4||+0||+½||+1||+1||+0||0.3||0.3||0.2||+2||-2||-4|
|Meat Cleaver||swing, 1H||Hack||+3 RS||+4||+0||+½||+1||+0||-1||0.2||0.5||0.2||+2||-1½||-5|
|Steak Knife||swing, 1H||Slash||+2½ RS||+5||+0||+0||+½||+0||-2||0.15||0.15||0.15||+1||-2½||-6|
| ||thrust, 1H||Pierce||+4 RS||+1½||+0||+1½||+½||+0||+0|
- Cast Iron Pan: A heavy iron cooking pan. Really hurts when you get hit in the face by one.
- Chopping Knife: A kitchen knife for chopping up meat and vegetables.
- Meat Cleaver: A kitchen tool for chopping through meat, joints, and bones.
- Steak Knife: A dining knife for sawing through meat.
|Circular Saw||swing, 1H||Hack||2d6 -4 RS||+5||+0||+4||+0||+0||-1||0.2||2||1.5||+2||+0||-5|
|Claw Hammer||swing, 1H||Smash||+3 RS||+1||-½||+½||+1||+0||+0||0.3||0.45||0.1||+2||-1½||-4|
|Electric Drill||thrust, 1H||Pierce||2d6 -4 RS||-2||-6||+4||+0||+0||-1||0.2||1.5||1.5||+0||-¼||-5|
|Framing Hammer||swing, 1H||Smash||+3½ RS||+1||-½||+½||+1||+0||+0||0.3||0.7||0.2||+2||-1||-4|
|Metal Pipe, 30 cm||swing, 1H||Smash||+2 RS||+1||+0||+0||+1||+0||+0||0.3||0.5||0.03||+1||-1½||-4|
|Metal Pipe, 60 cm||swing, 1H||Smash||+2½ RS||+1||+0||+0||+1||+2||+2½||0.6||1||0.05||+1||-¾||-1½|
| ||swing, 2H||Smash||+3½ RS||+1||+0||+0||+1||+2||+1|
|Metal Pipe, 90 cm||swing, 1H||Smash||+3 RS||+1||+0||+0||+1||+2||+3½||0.8||1.5||0.08||+1||-¼||-½|
| ||swing, 2H||Smash||+4 RS||+1||+0||+0||+1||+2||+1|
|Metal Pipe, 120 cm||swing, 2H||Smash||+4½ RS||+1||+0||+0||+1||+3||+4½||1.2||2||0.1||+1||+0||+½|
|Metal Fence Post||swing, 2H||Smash||+4½ RS||+1||+0||+0||+1||+4||+5||1.5||2||0.08||+1||+0||+1|
|Pickaxe||swing, 2H||Pierce||+7 RS||+1||-½||+2||+1||+1||+4||1||3.5||0.2||+2||+½||+0|
| ||swing, 2H||Pierce||+6½ RS||+2||+0||+1½||+1||+1||+2|
|Pipe Wrench||swing, 1H||Smash||+3½ RS||+1||+0||+½||+1||+0||-½||0.25||0.7||0.2||+2||-1||-4½|
| ||throw, 1H||Smash||+3½ RS||+1||+0||+½||+1||n/a||+2|
|Pipe Wrench, Big||swing, 1H||Smash||+4 RS||+1||+0||+½||+1||+0||+½||0.35||1.5||0.5||+2||-¼||-3½|
| ||swing, 2H||Smash||+5 RS||+1||+0||+½||+1||+0||+2|
|Pipe Wrench, Huge||swing, 2H||Smash||+5 RS||+1½||+0||+½||+1½||+0||+2||0.5||2.5||1||+2||+¼||-2|
|Spade||swing, 2H||Slash||+4½ RS||+3||+0||+0||+1||+3||+4½||1.2||2||0.1||+1||+0||+½|
- Circular Saw: An electric cutting saw. If used against an immobile object, it will deliver Pen 7, Wound 5 hack damage per combat round and Pen can accumulate from action to action until the object is cut through; or excess Pen can be traded for increased Wound to cut through thin or flimsy objects faster (every RS Pen is decreased Wound increases by the same number of RS). If used in melee combat, it has -2 to hit because of its clumsy handling.
- Claw Hammer: A carpentry hammer for driving and pulling nails. It can leave a nasty bruise and broken bones when swung in anger.
- Electric Drill: For making holes in things. If used against an immobile object, it will deliver Pen 8, AP -6, Wound -2 Pierce damage per combat round and Pen can accumulate from action to action until the object is drilled through. Listed damage assumes a large bit, smaller bits lead to lower Pen and Wound. If used in melee combat it has a -2 to hit.
- Framing Hammer: A bigger, heavier version of the claw hammer.
- Metal Pipe: A metal tube, usually used for plumbing. Has threaded ends and may or may not have a nut screwed on one end.
- Metal Fence Post: An aluminum post used to hold up chain link fences. Makes a mean staff.
- Pickaxe: A tool for breaking up rock and chopping holes in dirt.
- Pipe Wrench: A wrench for loosening or tightening pipe connections and nuts. Makes a nasty club in a pinch.
- Spade: A shovel for digging holes in dirt.
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