Gear: Shields

Shields

Shields provide armor to the arm that carries them (assumed to be hit location 3 in the tables). If a number is in square braces after the protected hit location, this is the Acivation for that armor – small shields like bucklers can't always cover the entire arm. Shields can also provide cover over a 120° arc to several adjacent hit locations, or be used to actively block attacks by providing their Def score (but not both at the same time). Unlike most melee weapons, a shield does provide its Def bonus against ranged attacks, but if the Def bonus makes the difference to whether the attack hits or misses the shield merely acts as a barrier to the attack instead of providing complete defense. The number of adjacent hit locations provided cover is given in the armor table in curly braces.

You can take cover behind your shield. You lose your Def bonus, but can increase the number of hit locations given cover by +1 RS, or +2 RS if kneeling or if the attack comes from overhead.

Shields have a split Def score. The first number is for defense, the second for offense.

Shields prevent you from seeing anything the shield is giving you cover from if it is giving cover to your head.

Shields can be used to attack, like a melee weapon, by punching with the shield boss or edge. The stats for this are listed in the shield tables.

Shields for different sizes

The effect of Size of a shield's Def, Bulk, Pen, and Wound all follow the same rules as for melee weapons. Armor Score and Injury thresholds do not change with the user's Size. The number of hit locations that can be covered by the shield are row shifted a number of rows given by the shield's design Size minus the user's Size.

Alternately, a shield may be scaled up or down for a character of a different Size when it is made. The mass, price, and (if listed) power are row shifted by twice the shield's design Size, the design Size is added to Bulk, WSize and WLen, and the injury thresholds are row shifted by the shield's design Size.

Basic Shields

DescriptionDef
(Size 0)
ProtectsArmor ScoreInjury
Susc.
BulkPen
(size 0)
WoundMassPriceWSizeWLen
MechBurnArc
Buckler+3/+13[9]+{1}-2+0+5+10½+1½+0 RS+311.8-1-2½
Small Shield+4/+13[7]+{2}-2+0+5+9+3+1 RS+324+0-1½
Medium Shield+5/+13[5]+{3}-2+0+5+8½+3½+1 RS+335
Large Shield+5/+13+{5}-2+0+5+7¾+4+1½ RS+34.58+1+0
Tower Shield+5/+13+{7}-2+0+5+7+4½+2 RS+3612+1

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