Gear: Atomic Age Guns

Ammunition

Ball Bullets

This is the default bullet type, against which others are measured. Despite the name, in rifled firearms, is usually a conical lead projectile surrounded by a copper jacket; smoothbore firearmsmight shoot bulets that are actually spherical (typically in the form of shot) or odd plug shapes for shooting slugs, in either case usually made out of solid lead. Ball bullets have no changes to the listed stats. If the kind of bullet is not specified and a Pen value is present, assume the stats are for ball ammo (if no Pen is listed, the default is a shell that can't be fused to detonate after impact).

Dum-Dum Bullets

A bullet designed to expand after impact, causing a larger wound channel. Reduce Pen by 1 RS and increase Wound by +1. Cost is unchanged.

Armor Piercing Bullets (AP)

A bullet with a core of hardened steel, to allow it to punch through armor without deforming. Cost is unchanged.
Speed AP
≤ 120 0
150 – 180 -1
≥ 200 -2

Armor Piercing Hard Core Bullets (APHC)

A bullet with a lightweight alloy jacket and an inner rod of very dense, hard materail – usually tungsten carbide or tungsten. This concentrates more pressure over the narrower area of the penetrating rod, while the very dense and high strength rod material allowed it to punch through with little deformation. Cost is × 10.
Speed AP
≤ 75
80 – 120 -1
150 -2
180 -3
≥ 200 -4
(For the purpose of classification in this game, APHC is considered to be ammunition with an internal dense armor piercing rod that has the same mass as a standard bullet. It does not include things like APCR (Armor Piercing Composite Rigid) which were lighter in mass than ball ammo, and which were largely obsolete by the Atomic Age anyway. APHC was mostly used in smallarms and autocannons, larger guns had much more effective options available to them.)

Armor Piercing Discarding Sabot (APDS)

A dense, hard penetrating rod (usually made of tungsten or tungsten carbide) is surrounded by a full bore sized sabot made of light alloy that helps to accelerate the munition, but which falls away from the penetrator rod after the round leaves the barrel, allowing the rod to fly toward the target on its own. The rod is usually designed to be lighter than a full-bore bullet, allowing it to reach higher speeds while the dense rod concentrates the force on its narrow tip, allowing a high sectional density for armor penetration despite the lower overall mass. If a gun already lists performance of APDS ammunition, use that. Otherwise, increase the listed speed by +1 RS, decrease Wound by -1 and increase Pen by +2 RS. AP uses the Armor Piercing Hard Core table for the modified Speed. APDS is only available for guns with a bore diameter of 25mm or more. Cost is × 15.

Armor Piercing Fin Stabilized Discarding Sabot (APFSDS)

A further development of APDS ammunition, longer and narrower armor penetrating rods must be stabilized in flight by aerodynamic fins rather than spin. This makes for cannons that launch arrow-like darts at each other at speeds approaching 2 km/s. APFSDS remain one of the most potent ways to punch through armor, although in the Atomic Age they were just being developed and their performance was in the early part of the rapid initial developmental acceleration in capability. In this age, APFSDS darts will have their stats directly listed for cannons that use them.

Shells

A shell is a projectile with a hollow cavity inside of it filled with some material meant to be delivered to the target, such as explosives or chemicals. Shells can be fused to detonate on impact before penetration, on impact after full penetration, after a certain distance, at a certain altitude, or on a proximity fuse (treat any target as having a minimum Size for the purpose of hitting it, but the detonation occurs at a distance given by the Range Score for that Size). Although the damage from a direct impact is listed for shells, on any setting except detonating after full penetration, the shell itself will not also cause direct impact damage.

Shells are generally only avaiable for calibers of 20mm or larger. When they are available for a given weapon, their effects will be listed.

High Explosive (HE): This shell is filled with a high explosive, such as TNT or RDX. When detonated, it scatters fragments of the shell casing at lethal speeds; this fragmentation is the primary producer of casualties.

High Explosive Anti Tank (HEAT): Despite their name and common misconceptions, HEAt rounds do not "burn" or "melt" through armor. Instead, an instability in propagaing blast waves when they encounter an indentation is exploited to use a high explosive to launch a narrow jet of fluidized metal at speeds of over 5 km/s. This jet punches through armor in the same way a thumbtack punches through drywall, although the jet breaks up after going more than a meter or two requiring the shell to detonate close to the target. HEAT rounds require a specific stand-off distance if their shaped-charge jet is going to work. In order to get the jet effect on target, they cannot be set to detonate on anything except for "impact" before penetration (in actuality, they detonate several cm before impact).

Incendiary Smoke (WP): A small bursting charge scatters fragments of white phosphorous (the stuff that gives it its WP abbreviation). This form of phosphorous ignites spontaneously on contact with air, producing dense clouds of smoke and burning with an extreme heat. The vision penalty for the smoke is (-Sig + Range Score from center)/4 for each meter along the line of sight; round any vision penalties away from zero (so -¼ gives a -1 vision penalty), capped at -7 for full obstruction of vision to +0 for no effect. The white phosphorous particles cause damage as fragmentation, except that they cause Burning rather than Piercing damage, with a Temperature Score of +7. The white phosphorous continues to burn for 20 combat Rounds, continually replenishing the smoke and causing additional injury. Breathing the smoke gives all of the usual issues of smoke inhalation.

Bursting Gas: Some form of gas or aerosol is spread as a cloud within one combat round or less, after which the munition is spent. Common gases used in the Atomic Age are smoke and tear gas – chemical warfare agents have largely fallen out offavor by this time. Atomic Age smoke does not block thermographic sensors, but is otherwise similar to standard smoke munitions.

Marker Smoke: The shell pours out smoke – often colored smoke – for several combat rounds. This is usually used for signalling or marking a location.

Illumination: A burning flare ignites at altitude and slowly drifts to the ground on a parachute, illuminating the area around it.

Incendiary

An incendiary round will cause Pen 2d6 RS-7 Burn damage with the same Wound Score of the round in addition to its normal ballistic damage. The Temperature Score of the incendiary effect is +7, and continues for 10 combat rounds. If the projectile initially pierces armor, the incendiary effect occurs inside the target and armor does not protect. Incendiary effects can be combined with armor piercing (API) and high explosive (HEI) options for ammunition.

Tracer

Tracer rounds allow you to see where you are shooting, so that on any action where you shoot more than one shot, or when you follow up from a previous action where you shot the same weapon with tracers, you get a +1 on your Shoot skill and can ignore Speed penalties to hit (not cumulative with other methods that let you see where your shots will hit, like laser sights or smartlinks) – but it also lets the enemy see where you are as well. The tracer option can be combined with any other kind of ammunition.

Guns

Break Action Pistols

DescriptionPenWoundAPROFAmmoBulkAimRCLStrSpreadDASpeedPSzSigMassPrice
High Standard Der., .22 LR8-2¼+0s2-1½+0-5-5+2070100-13+110.3|0.00715|0.025
DA38, .38 Special7.5+0s2-2+0-3-4+208060-11½+110.4|0.0220|0.06
COP 357, .357 Magnum12+0s4-1½+0-1-2+20100100-11½+130.8|0.0625|0.18

  • High Standard Derringer: An over-under double barreled derringer from the later 20th Century, firing the popular .22 Long Rifle cartridge.
  • DA38: A version of the High Standard derringer made to fire .38 Special cartridges.
  • COP 357: A four-barrel derringer firing the potent .357 Magnum round.

Revolvers

All the revolvers listed are double action, pulling the trigger rotates the barrel, cocks the hammer, and then fires the gun. This results in a heavier trigger, affecting accuracy, so most double action revolvers could also be fired single action. If fired single action, ROF decreases to 1, but Aim increases by 1.

DescriptionPenWoundAPROFAmmoBulkAimRCLStrSpreadDASpeedPSzSigMassPrice
Nagant, 7.62mm11-1¼+0s7+0+1-3-2+2080100-12+120.8|0.0640|0.2
Webley Revolver, .455 Webley7.5+0s6+1-2-1+2012045-10½+121.2|0.1230|0.4
S&W Model 30, .32 Long5.5-1+0s6+0-5-3+206070-12+110.6|0.0330|0.1
S&W Model 10, .38 Special7.5+0s6+0+1-3-1+208060-11½+110.8|0.0630|0.2
S&W Model 17, .22 LR8-2¼+0s6+0+1-5-3+2070100-13+110.6|0.0230|0.07
Colt M1917, .45 ACP9+0s6+1-1-1+2010060-10½+121.2|0.130|0.35
S&W Model 36, .38 Special7.5+0s6-1+0-3-3+208060-11½+110.5|0.0630|0.2
S&W Model 28, .357 Magnum12+0s6+1-1-1+20100100-11½+131.2|0.0845|0.3
S&W Model 29, .44 Magnum16+0s6+1+1+0+20120120-11+141.2|0.1570|0.5

  • Nagant M1895: This curious revolver has a unique gas seal – when the gun is cocked, the cylinder moves forward to close the gap between the cylinder and the barrel. This allows the Nagant to be one of the few revolvers that can be suppressed, while also allowing for a faster bullet and less hassle from black powder loads. This does, however, make reloading awkward, with each cartridge case needing to be individually extracted (1 action each), and each round inserted individually (1 action each). The Nagant was produced throughout the 20th Century, originally for the Czarist Russian Empire and later for the Soviet Union.
  • Webley Revolver: This was the standard service pistol for the United Kingdom from the Victorian period through the mid Cold War period. These stats can be used for any of the Webley models between the Mk II to Mk VI.
  • Smith & Wesson Model 30: A small double-action revolver from the early and mid 20th Century, designed for concealed carry.
  • Smith & Wesson Model 10: A mid-sized double-action revolver that was the most popular handgun of the 20th Century, where it was the standard police revolver in most of the U.S. as well as the U.S. army up through the Second World War. It was produced from the early 20th Century through the 21st Century. Snub-nosed versions of this revolver would have Bulk -½ and Aim +0.
  • Smith & Wesson Model 17: A double-action revolver chambered for the .22 Long Rifle roud, for target practice and small animal hunting.
  • Colt M1917: This large frame double-action revolver designed for and used by the U.S. Army from the late First World War up until the end of the 20th Century.
  • Smith & Wesson Model 36: A small frame, snub-nosed double-action revolver for concealed carry from the second half of the 20th Century.
  • Smith & Wesson Model 28: A large double-action revolver firing the powerful .357 cartridge. This revolver, or ones very like it, were in production from the inter-war period up through the early 21st Century.
  • Smith & Wesson Model 29: This large double-action revolver was made to shoot one of the most powerful handgun cartridges, the famous .44 Magnum. It was in production for most of the latter half of the 20th Century.

Semi-automatic Pistols

DescriptionPenWoundAPROFAmmoBulkAimRCLStrSpreadDASpeedPSzSigMassPrice
Service Pistol, 9mm P10+0s8+1+0+2-2-1+2080100-11½+121|0.140|0.25
Compact Pistol, .32 ACP6-1+0s8+1+1-4-2+208060-12+100.7|0.0635|0.18
      .380 ACP6.5+0s8+1+1-3-2+206070-11½+110.8|0.0735|0.2
      .38 ACP10+0s8+1+1-2-1+208080-11½+121|0.135|0.3
Colt M1911, .45 ACP9+0s7+1+0+2-1-1+2010060-10½+121.2|0.1540|0.4
TT-30, 7.62mm Tokarev10-1¼+0s8+1+1-3-2+2010080-12+120.8|0.0840|0.2
Double Stack Pistol, 9mm P10+0s15+1+0+2-2-1+2080100-11½+121|0.1840|0.5
Plinking Pistol, .22 LR8-2¼+0s10+1+0+2-5-1+2070100-13+111|0.0435|0.12

  • Service Pistol: Throughout the 20th Century, several 9mm semi-auto pistols with single stack magazines and broadly similar game stats were in use with military and police departments around the world, and were popular with civilians as well. The trend started with the German Luger P08 (WWI era), and continued with models such as the German Walther P38 (WWII era) and Swiss SIG P210 (Cold War era).
  • Compact Pistol: These are any of a variety of compact pistols for concealed carry and common in the early and middle 20th century, such as the Colt Model 1903 Pocket Hammerless (.32 ACP) and the similarly named Colt Model 1903 Pocket Hammer (.38 ACP), or the Beretta M1934 (.380 ACP) and Beretta M1935 (.32 ACP).
  • Colt M1911: A service psitol for the U.S. military through both World Wars to nearly the end of the Cold war. This model also became incredibly popular among civilian users, and continued to be produced up until well into the 21st Century.
  • Tokarev TT-30: The service pistol of the Soviet military during the Second World War and the early Cold War.
  • Double Stacked Pistol: The development of the double stack magazine allowed pistols to carry more ammunition in their magazine. A number of double stack pistols were in use starting from the inter-war period and lating throughout the 20th Century and into the 21st, such as the Browning Hi-Power and Beretta 92 (which was the U.S. military service pistol starting from the latter period of the cold war).
  • Plinking Pistol: This is one example of any number of .22 caliber pistols popular for target shooting or hunting small animals.

Submachine Guns

DescriptionPenWoundAPROFAmmoBulkAimRCLStrSpreadDASpeedPSzSigMassPrice
M50 Reising, .45 ACP9+0s, 1020+1+3½+5-3-2+2110060-10½+123|0.460|1.2
Uzi, 9mm P10+01032+2+4-3+0+2180100-11½+123.5|0.480|1
      .45 ACP9+01022+2+4-2+0+2110060-10½+123.5|0.4580|1.2
Škorpion vz. 61, .32 ACP6-1+0s,1420+1+2-5-2+208060-12+101.2|0.1550|0.45
      9mm P10+0s,1420+1+2-3-2+2080100-11½+121.2|0.2550|0.7
      .380 ACP6.5+0s,1420+1+2-4-2+206070-11½+111.2|0.1850|0.5
Ingram MAC-10, .45 ACP9+0s, 1830+2-1+2+2010060-10½+123|0.680|1.8
      9mm P10+0s, 2232+2-2+2+2010070-11½+12380
H&K MP5, 9mm P10+0s, 1230+1+2+4-3+0+2180100-11½+122.5|0.3550|1
      10mm Auto14+0s, 1230+1+2+4-1+0+21100100-11+132.5|0.650|1.8
      .40 S&W10+0s, 1230+1+2+4-2+0+218080-11+122.5|0.4550|1.2

  • M50 Reising: A U.S. submachine gun from the early Cold War period.
  • Uzi: A famous Israeli-made submachine gun from the Cold War era. With the stock extended, it has +1 to Aim and Bulk, and -1 to RCL and Str.
  • Škorpion vz. 61: A machine pistol used by peronnel off the front lines who don't need a large weapon but might be called upon to defend themselves. It has a folding stock, with the stock extended it has +1 to Aim and Bulk, and -1 to RCL and Str. It comes with a leather holster, but can only fit in the holster with a 10 round magazine (not the 20 round magazine listed above).
  • Ingram MAC-10: A machine pistol. It is threaded for a suppressor which also makes a convenient front grip, allowing -1 to Str and RCL and +1 to Aim in addition to the usual +1 to Bulk and -8 to Sig from a suppressor (the 9mm version will only be suppressed by -5 unless it fires special subsonic ammunition - the listed stats are for subsonic ammo). With the folding stock extended, there is another +1 to Bulk and Aim and -1 to RCL and Str.
  • Heckler & Koch MP5: One of the most widely used submachine guns of the Cold War period. With the telescoping stock extended, it has +1 to Bulk and Aim, -2 to RCL, and -1 to Str.

Lever-action Rifles

DescriptionPenWoundAPROFAmmoBulkAimRCLStrSpreadDASpeedPSzSigMassPrice
Marlin Model 39A, .22 LR8-2¼+0s/219+1+4+6-7-1+2370100-13+114.5|0.0630|0.2
Win. Model 1894, .30-3012-2s/27+1+4+6-1-2+23250180-11½+143|0.1530|0.5
Savage Model 99, .300 Savage12-2s/26+1+4+6-1-2+23250200-11½+153|0.1530|0.5
      .358 Winchester12+1¼-2s/26+1+4+6+0-2+23200200-10½+153|0.230|0.6

  • Marlin Model Golden 39A: This rifle has the distinction of being the longest continually produced rifle. It is a popular .22 lever gun for plinking and small game hunting, and renouned for its accuracy.
  • Winchester Model 1894: This rifle is one of the most popular models of hunting rifle of all time, with the .30-30 cartridge becoming particularly popular for deer hunting.
  • Savage Model 99: This popular lever gun had a unique rotating internal magazine. This allowed it to use spitzer bullets, which would otherwise pose a risk of a chain firing of all ammunition in a tubular magazine. In addition to the rounds listed here, it could also fire several other popular rounds including .243 Winchester, .308 Winchester, 7mm-08 Remington, and .410 bore shotgun slugs.

Bolt-action Rifles

DescriptionPenWoundAPROFAmmoBulkAimRCLStrSpreadDASpeedPSzSigMassPrice
Plinking Rifle, .22 LR8-2¼+0110+1+4½+6-7-2+2470100-13+112.5|0.0430|0.12
Hunting Rifle, .223 Rem.11-215+1+4½+6-3-2+24180250-12+143.5|0.0640|0.2
      6mm Remington12-215+1+4½+6-2-2+24180250-12+153.5|0.140|0.3
      .243 Win.14-215+1+4½+6-2-1+24200250-12+153.5|0.140|0.35
      .270 Winchester17-215+1+4½+6-1-1+24300200-11½+153.5|0.1540|0.45
      7mm-08 Remington15-214+1+4½+6-1-1+24250200-11½+153.5|0.140|0.35
      .308 Winchester14-214+1+4½+6-1-1+24250200-11½+153.5|0.140|0.35
      7mm Remington Magnum16-213+1+4½+6+0-1+24250250-11½+153.5|0.140|0.35
      .300 Winchester Magnum17-213+1+4½+6+0-1+24300250-11+154|0.1240|0.4
      .300 Weatherby Magnum17-213+1+4½+6+0-1+24300250-11+164|0.1240|0.4
      8mm Remington Magnum16+1-213+1+4½+6+0-1+24250250-11+164|0.1240|0.4
      .338 Winchester Magnum16+1-213+1+4½+6+0-1+24300200-11+154|0.1240|0.4
      .416 Remington Magnum32+013+1+4½+6+2-1+24300200-10½+164.5|0.1840|0.6
      .458 Winchester Magnum35+013+1+4½+6+2-1+24350150-10+164.5|0.240|0.6
      .460 Weatherby Magnum38+012+1+4½+6+3+0+24350200-10+175|0.1540|0.5

  • Plinking Rifle: The .22 long rifle cartridge was one of the most popular firearm cartirdiges ever made, for its low price, low noise, low recoil, and general accuracy and ease of use. It was only suitable for hunting small animals, up to perhaps foxes and jackrabbits, but it was highly successful in that role and was also popular for general target shooting. Consequently, many models of bolt action rifles chambered for .22 Lr were made and sold. While the stats listed here are modeled after the Remington Scoremaster 511, any other .22 rifle will offer broadly similar performance.
  • Hunting Rifle: Bolt action rifles were one of the more popular designs for hunting firearms, both for their accuracy abd ability to handle high powered rounds. A number of popular coartridge types are listed here, from varmiting rounds like the .223 Remington, used for coyotes, bobcats, and jackrabbits, through versatile big game rounds like the .308 Winchester that are used for deer, elk, bear, and moose, through the massive rounds used for African big game such as elephants and rhinos such as the .416 Reminton magnum. In addition, .30-06 and 7.62×51mm NATO are popular cartridges, although in game terms these have the same stats as .308 Winchester. Popular models of hunting rifle include the Winchester Model 70, Weatherby Mark V, Remington Model 700, and Ruger M77. These can vary slightly in terms of mass (varying by perhaps half a kilogram) and ammunition capacity.

Auto-loading Rifles

DescriptionPenWoundAPROFAmmoBulkAimRCLStrSpreadDASpeedPSzSigMassPrice
M2 Carbine, .30 Carbine8-2s15+1+3½+5-3-2+23180150-11½+132.5|0.2545|0.7
M1 Garand, .30-0614-2s8+1+4½+6-1-1+23250200-11½+154.5|0.380|0.8
AK-47, 7.62mm R10-2s, 1030+1+3½+5-3-1+21200180-11½+144.5|0.720|1.8
AK-74, 5.45mm R10-2s, 1030+1+4+6-5-2+22150200-12½+133.5|0.3550|1
Battle Rifle, 7.62mm NATO14-2s, 1020+1+4½+6-2+0+23250200-11½+155|0.6100|1.8
Assault Rifle, 5.56mm NATO11-2s, 1030+1+4+6-4-1+23180250-12+144|0.4570|1.2
Ruger 10/22, .22 LR8-2¼+0s10+1+4+6-7-3+2470100-13+112.5|0.0430|0.12

  • M2 Carbine: A light weapon issued by the US to troops away from the front and vehicle crews during the Second World War, and into the Korean and Vietnam Wars.
  • M1 Garand: A US front line infantry rifle used in the Second World War and the Korean War.
  • AK-47: This Soviet assault rifle was one of the most famous and widely distributed firearms. It was notable for its reliability in harsh conditions, low cost of manufacture, and its often poor quality.
  • AK-74: The Soviet replacemnt of the AK-47, a largely identical rifle that fired a lighter and higher speed cartridge. After the breakup of the Soviet Union, it continued to be used by most post-soviet states.
  • Battle Rifle: A fully-automatic or semi-automatic (set ROf to "s") rifle firing a full-sized cartridge, such as the Belgian FN-FAL, German G3, or US M14. Different models may have slightly different masses (between 3.5 and 4 to within game resolution) or ROF (ranges from 10 to 12).
  • Assault Rifle: A fully-automatic and/or burst fire (set ROf to "s, b3" or "s, b3, 10") rifle firing a light, high-speed cartridge, such as the US M16, Israeli Galil, and German HK33. Civilian and some military versions are semi-automatic only (set ROF to "s"); while not technically assault rifles, they otherwise have the same stats.
  • Ruger 10/22: A popular civilian semi-automatic plinking rifle, used for target practice and hunting small game such as rats, pigeons, squirrels, and rabbits.

Shotguns

Pump Action Shotguns

DescriptionPenWoundAPROFAmmoBulkAimRCLStrSpreadDASpeedPSzSigMassPrice
Sporting Pump Shotgun, 10 Ga.12+1¼+015+1+4½+6+1-1+1880100-10+154|0.2530|0.8
      12 Gauge12+1+015+1+4½+6+0-1+1880100-10+143.5|0.230|0.7
      16 Gauge12+015+1+4½+6+0-2+1880100-10½+143|0.1830|0.6
      20 Gauge11+015+1+4½+6-1-2+1870100-10½+143|0.1530|0.45
      .4107.5+015+1+4½+6-4-2+1850100-11½+123|0.0530|0.18
Riot Shotgun, 12 Ga.12+1+015+1+3½+5+0-2+1880100-10+143|0.230|0.7

  • Sporting Pump Shotgun: There are many models of sporting shotguns, with broadly similar game states. Examples include the Winchester Model 1897, Winchester Model 1912, Ithica 37, Remington 870, Mossberg 500, and Benelli Nova. In the United States and many other countries, shotguns used to hunt birds are limited by law to be unable to hold no more than three shells at a time. Consequently, many sportsman's shotguns have a rod in the magazine that prevents more than two shells from fitting; combined with an additional shell in the chamber this allows three shots before reloading.
  • Riot Shotgun: A short barreled shotgun for reduced bulk, almost always 12 gauge. Models with folding stocks can get -1 to Bulk for -1 to Aim, +1 to RCL and +1 to Str.

Auto-loading Shotguns

DescriptionPenWoundAPROFAmmoBulkAimRCLStrSpreadDASpeedPSzSigMassPrice
Semi-Auto Shotgun, 12 Ga.12+1+0s5+1+4½+6+0-1+1880100-10+143.5|0.280|0.7

  • Semi-Automatic Shotgun: Popular models of semi-automatic shotguns include the Browning Auto-5, Remington 1100, Benelli M3 Super 90, Mossberg 930, and Ithica Mag-10. Many less-lethal shotgun rounds (rubber bullets, beanbags, tear gas, etc) do not have enough gas pressure to operate the action, consequently many models can work as either semi-automatic or pump action as needed. Although only listed for the full-sized 12 gauge models, stats for other gauges, and for riot sizes, can be easily obtained by taking any of the pump action stat lines and changing the ROF to "s".

Shotshells

DescriptionPenWoundAPShotSpreadDASpeed
Buckshot, 10 Gauge5.5-1+0+3½+1135100
Gooseshot, 10 Gauge2.8-3+0+6¾+1118100
Duckshot, 10 Gauge2.2-4+0+7¾+1115100
Doveshot, 10 Gauge1.6-5+0+9+1110100

    DescriptionPenWoundAPShotSpreadDASpeed
    Buckshot, 12 Gauge5.5-1+0+3½+1135100
    Gooseshot, 12 Gauge2.8-3+0+6½+1118100
    Duckshot, 12 Gauge2.2-4+0+7½+1115100
    Doveshot, 12 Gauge1.6-5+0+8¾+1110100

      DescriptionPenWoundAPShotSpreadDASpeed
      Buckshot, 16 Gauge5.5-1+0+3+1135100
      Gooseshot, 16 Gauge2.8-3+0+6+1118100
      Duckshot, 16 Gauge2.2-4+0+7¼+1115100
      Doveshot, 16 Gauge1.6-5+0+8¼+1110100

        DescriptionPenWoundAPShotSpreadDASpeed
        Light Buckshot, 20 Gauge5-1¼+0+3+1130100
        Gooseshot, 20 Gauge2.8-3+0+5¾+1118100
        Duckshot, 20 Gauge2.2-4+0+7+1115100
        Doveshot, 20 Gauge1.6-5+0+8+1110100

          DescriptionPenWoundAPShotSpreadDASpeed
          Light Buckshot, .4105-1¼+0+1½+1130100
          Gooseshot, .4102.8-3+0+4+1118100
          Duckshot, .4102.2-4+0+5¼+1115100
          Doveshot, .4101.6-5+0+6¾+1110100

            Light Machine Guns

            Light machine guns are machine guns that can be transported and operated by a single person. While they can be fired from the shoulder or from the hip, they are practically uncontrollable that way and are usually fired from a bipod. The listed stats assume a bipod, without one, increase both RCL and Str by +4.

            DescriptionPenWoundAPROFAmmoBulkAimRCLStrSpreadDASpeedPSzSigMassPrice
            BAR, .30-0614-2s, 1020+4½+6+0-3+23250200-11½+157|0.7200|2
            FM 24, 7.5×54mm French14-2s, 725+4½+6+0-2+23250200-11½+158|0.8250|2.5
            Bren, .303 British14-2930+4½+6+0-2+23250180-11+1512|1350|2.5

            • Browning Automatic Rifle (BAR): A heavy rifle designed for autofire to allow it to serve in a light machine gun role. Used by the US in the Second World War and Korean War.
            • FM 24: A French machine gun.
            • Bren: A British light machine gun.

            General Purpose Machine Guns

            General purpose machine guns are machine guns that can fill the roles of a light machine gun (with a bipod, for performing infantry assaults), a medium machine gun (with a tripod, for sustained fire), an air defense machine gun, or a vehicular machine gun. The listed stats assume a bipod; for a tripod reduce RCL and Str by another -5.

            DescriptionPenWoundAPROFAmmoBulkAimRCLStrSpreadDASpeedPSzSigMassPrice
            M60, 7.62 NATO14-210250+4½+6+0-2+23250200-11½+1510|7300|20
            PK, 7.62mmR14-211250+4½+6+0-2+23250200-11½+158|7250|25
            MG3, 7.62 NATO14-212,20250+4½+6+0-2+23250200-11½+1512|7350|20
            FN MAG, 7.62 NATO14-211-18250+4½+6+0-2+23250200-11½+1512|7350|20

            • M60: A machine gun used by U.S. forces in the Cold War era.
            • PK: A Soviet machine gun from the Cold War era.
            • MG3: A machine gun used by the West German Bundeswehr during the Cold War. ROF can be adjusted in the shop with different bolts and recoil springs.
            • FN MAG: A machine gun designed during the Cold War era and used by many NATO countries well into the 21st Century. In the U.S., it is designated the M240. ROF can be adjusted by the gunner.

            Heavy Machine Guns

            The term "heavy machine gun" can refer to two different classes of weapon. They can be those which were too weighty and cumbersome to be moved around the battlefield. Rather they were set up at fixed defensive emplacements. They generally had a crew of two or three soldiers. These weapons would usually use the same ammunition as the service rifles of the day, for ease of logistics.

            The second category covers machine guns firing much larger bullets than typical rifle cartridges, both in caliber and power. These weapons give increased range, improved penetration, and increased destructive power against vehicles, structures, and cover.

            Emplaced Heavy Machine Guns

            DescriptionPenWoundAPROFAmmoBulkAimRCLStrSpreadDASpeedPSzSigMassPrice
            M134 Minigun, 7.62mm NATO14-230-100500+3½+5-9-3+23250200-11½+1540|121.2k|45

            • M134 Minigun: A six-barreled, electrically driven machine gun for extreme rates of fire. It was designed by the United States during the Cold War period, but remained in use for some time thereafter. In fiction, it is occasionally depicted being picked up and fired by a single individual without support – if anyone actually tries this, add +9 to Str and +9 to RCL.

            High Caliber Heavy Machine Guns

            DescriptionPenWoundAPROFAmmoBulkAimRCLStrSpreadDASpeedPSzSigMassPrice
            M2 Browning, .50 BMG28+2-2s,8250+6+8-4-3+23400250-9½+1860|351.8k|120
            DShK, 12.7×108mm Sov.32+2-21050+6+8-4-4+23450200-9½+18150|75k|25

            • M2 Browning: A U.S. machine gun in service from the inter-war period to well into the 21st Century. The listed mass assumes a field model that can be broken down into a tripod(20 kg) and gun (40 kg). Light-weight models were made for aircraft, at 30 kg each.
            • DShK: A Soviet machine gun from WWII. The listed mass assumes a standard wheeled mounting, the gun alone has a mass of 34 kg.

            Autocannons

            Although the basic stats are listed for ball ammunition, autocannons will almost always shoot either armor piercing (AP), armor piercing hard core (APHC), or high explsoive (HE) shells. Either of these can be either indendiary, tracers, or both.

            DescriptionPenWoundAPROFAmmoAimStrSpreadDASpeedPSzSigMassPrice
            Lt. Autocannon, 20mm30+3½-212300+8-2+23400250-8½+1945|1501.5k|400
            M61 Vulcan, 20mm30+3½-2100300+8+0+23400250-8½+19100|1503k|400
            Lt. Autocannon, 30mm28+4½-211300+8-2+23450200-7+2060|2501.8k|700
            Med. Autocannon, 25mm32+4-28300+9+0+23400250-7½+20120|2503.5k|700
                  25mm APFSDS100+2-76k350-9½+20 
            GAU-12 Equalizer, 25mm32+4-230-70300+8 +23400250-7½+20120|2503.5k|700
                  25mm APFSDS100+2-76k350-9½+20 
            Heavy Autocannon, 30mm42+4½-23300+9 +23600250-7+21150|5005k|1.5k
                  30mm APFSDS180+2½-710k350-9+21 
            GAU-8 Avenger, 30mm42+4½-260300+9 +23600250-7+21300|5008k|1.5k
                  30mm APFSDS180+2½-710k350-9+21 

            • Light Autocannon, 20mm: A light automatic cannon, commonly used on light armored vehicles. Typical models are the GIAT M621, XM301 (three-barreled rotary, ROF 12,25), or M39 (ROF 25, 80 kg). Both the API and HEI rounds deliver Burn damage at Pen 2d6 -5 RS, Wound +3½ at Temperature Score +7 for 10 combat rounds.
            • M61 Vulcan: A Gatling-style electric driven rotary cannon with an extremely high rate of fire.
            • Light Autocannon, 30mm: Fires 30×113mm rounds. Examples include the M230 Chain Gun, DEFA cannon(80 kg, ROF 20), the GIAT 30.
            • Medium Autocannon: Includes models such as the M242 Bushmaster, Giat M811, and Oerlikon KBA. These weapons are often used on light armored vehicles and infantry fighting vehicles.
            • GAU-12 Equalizer: A 5 barrel gatling style rotary cannon. It is commonly used on fighter jets and attack helicopters.
            • Heavy Autocannon: A big autocannon firing high power 30×173mm caliber rounds, such ast the Mk44 Bushmaster II.
            • GAU-8 Avenger: A massive 7 barrel gatling style rapid fire cannon, firing 30×173mm caliber rounds. It was used on ground attack aircraft.

            Autocannon Shells

            DescriptionPenWoundDoseAPShotBBRSBRPBSpreadDASpeedSig
                — 20mm Shells —
            HE: Fragmentation6-1+0+025+17
                      Blast-3½ RS(7)-2½-1[-8]
                      Contact4.5+5½(7)
                — 25mm Shells —
            HE: Fragmentation6-1+0+1½+025+19
                      Blast-4½ RS(7)-1½-1[-6]
                      Contact5+6(7)
                — 30×113mm Shells —
            HE: Fragmentation6-1+0+2+025+19
                      Blast-3½ RS(7)-1½+0[-8]
                      Contact6+6½(7)
                — 30×173mm Shells —
            HE: Fragmentation6-1+0+2½+025+20
                      Blast-2 RS(7)-1½+0[-6½]
                      Contact6+6¾(7)

            Grenade Launchers

            DescriptionPenWoundAPROFAmmoBulkAimRCLStrSpreadDAMaxSpeedPSzSigMassPrice
            M79, 40mm2+3¾+011+3+5+0-2+178050020-7+123|0.2560|3
            M203, 40mm2+3¾+011+0+178050020-7+121.5|0.2560|3
            GP-25, 40mm2+3¾+011+0+178050020-7+121.5|0.2560|3
            Mk 19, 40mm8+3¾+0648+4½+6-3-3+201002k60-7+1535|181k|150
            AGS-17, 30mm6.5+3¾+0729+3½+5-3-4+201001.8k45-7+1530|101k|70

            • M79: A break action American grenade launcher, fired something like a rifle.
            • M203: An American grenade launcher that mounts underneath the barrel of a service rifle. It uses the Bulk, Str, and Aim of the rifle it is attached to.
            • GP-25: The Soviet equivalent of the M203, an underbarrel grenade launcher with similar performance. It uses the Bulk, Str, and Aim of the rifle it is attached to.
            • Mk 19: An American tripod-mounted automatic grenade lancher. It is usually served by a crew of two.
            • AGS-17: A Soviet tripod-mounted automatic grenade lancher. It is usually served by a crew of two.

            Launcher Grenades

            DescriptionPenWoundDoseAPShotBBRSBRPBSpreadDASpeedSig
                — 30mm —
            HE: Fragmentation5-2+0+2¼+018+18
                      Blast-3 RS(7)-2+0[-9]
                      Contact5+6(7)
                — 40mm —
            HE: Fragmentation5-2+0+3+018+19
                      Blast-3½ RS(7)-1½+0[-8]
                      Contact5+6¼(7)
            HEDP: Fragmentation5-2+0+2+018+19
                       Jet170+3¾-10+19
                      Blast-2½ RS(7)-2+0[-8½]
                      Contact5+6(7)
            Bursting Gas3 m radius cloud+5

            Anti-Tank Launchers

            These launchers propell an anti-tank grenade using rockets or recoilless guns or rifles. They take the form of a tube that is rested on the gunner's shoulder for firing. Many are single use - a pre-packaged tube with a single munition, designed to be fired and then discarded.

            All launchers of this type produce dangerous backblast. Figure the fireball of propellant exhaust behind the launcher causes combined Burn and Smash damage with Pen 2d6 (-15 + 13 × Sig) RS and Wound of 23 × Sig + 2. The blast extends back a distance of value of [Wound - 12].

            DescriptionPenWoundAPBulkAimStrBBRSBRPBSpreadMaxSpeedPSzSigMassPrice
            M18, 57mm20+7-2+5½+7+1+234.5k100-5+2020|5600
                  Canister5+0+0 (+8)500100-11
            RPG-7+4+6-2+161k70-4+206180
            M72 LAW+3½+5-4+182k35-4½+183.5100
                       Jet350+5¼-∞+23
                       Blast+0 RS(7)+0+2[-6]
                       Contact15+9(7)
            Carl Gustaf, 84 mm9+8-2+4½+6+0+233k60-4+1915|31.2k
            AT4, 84mm+4+6-2+188k70-4+207100
                       Jet450+6-∞+23
                       Blast-1 RS(7)+0+2[-7]
                       Contact12+8¾(7)

            • M18: An early American shoulder-fired recoilless rifle. The Chinese used the nearly identical Type 36, and provided these to the North Vietnamese.
            • RPG-7: A Soviet-made anti-tank rocket launcher, made in large numbers and distributed all across the Soviet sphere of influence. The launcher is re-useable, and can fire a variety of different grenades.
            • M72 LAW: An American single-use anti-tank rocket launcher.
            • Carl Gustaf: A re-useable Sweedish shoulder-fired recoilless rifle used by Western forces. It is capable of launching a variety of different shells for various effects.
            • AT4: The replacement for the M72 LAW, this American single-use anti-tank recoilless gun made its first appearance toward the end of this age.

            Launcher Shells

            DescriptionPenWoundDoseAPShotBBRSBRPBSpreadDASpeedSig
                — 57mm —
            HEAT: Jet75+4¾-10+21
                      Blast-1½ RS(7)-1+1[-7½]
                      Contact8+7¼(7)
            HE: Fragmentation6-1+0+4½+025+22
                      Blast-1 RS(7)+2[-8½]
                      Contact10+8(7)
            Incendiary Smoke-5 RS+0+0+3+0+10
                — RPG-7 —
            HEAT: Jet420+6¼-10+23
                      Blast-1 RS(7)+3[-8½]
                      Contact15+9¼(7)
            HE: Fragmentation6-1+0+5¼+025+22
                      Blast-1 RS(7)+2[-8½]
                      Contact10+8(7)
            Thermobaric: Blast+2 RS(7)+1½+5[-8½]+27
                      Contact30+11½(7)
                — 84mm —
            HEAT: Jet400+6-10+21
                      Blast-2 RS(7)+1[-6½]
                      Contact8+7¾(7)
            HE: Fragmentation6-1+0+5+025+22
                      Blast-2 RS(7)+0+2[-8]
                      Contact12+8¼(7)
            Incendiary Smoke-5 RS+0+0+3½+0+10

            Man-Portable Guided Missiles

            Guided missiles have the same backblast concerns as shoulder-fired launchers, although many of them use soft-launch systems to mitigate the problems.

            User-Guided: A user-guided missile requires a person to guide the missile toward its target during flight. This can be by designating the target with a laser beam or keeping the target in a set of cross-haris while also tracking the missile and sending commands to the missile by radio or a very long wire. The missile will maneuver as an independent entity starting with its full reserve of Action Points starting from the moment it is launched, moving toward the designated target point. On each of its turns, it will move toward the designated target. If the user stops designating the target, the missile will crash. When the missile reaches its target, check to see if the user is successful in keeping the target designated at the end of flight. This is treated as an attack roll, except use the gunner's Smarts + Use Gear (weapons systems) in place of Coordination + Shoot. If the target is evading, it can get a defense roll against this lock-on attempt as usual. Once you know that the missile is flying at the right target, make a melee attack roll with the Homing score substituting for the usual Coordination + Fight score to see if it successfully impacts what was being designated.

            Fire-and-Forget: Fire-and-forget missiles will autonomously track and attack a target designated before launch without subsequent user input. To use a fire-and-forget missile, the gunner must first lock it on to a target. These missiles can only lock on to targets within line of sight. This is treated as an attack roll, except use the gunner's Smarts + Use Gear (weapons systems) in place of Coordination + Shoot, and use the Signature of the target in place of its Size. If the target is evading, it can get a defense roll against this lock-on attempt as usual. However, because a missile will not launch until it is locked on, the gunner can keep trying to get the lock on each of his actions until she succeeds.

            Once locked on, the missile can be launched. At this point, the missile will autonomously fly toward the target. The missile will maneuver as an independent entity starting with its full reserve of Action Points starting from the moment it is launched. On each of its turns, it will move toward the target so as to intercept it. If the missile looses line of sight to its target, it will automatically miss. if the missile reaches its target, make a melee attack roll with the Homing score substituting for the usual Coordination + Fight score.

            If the target employs counter-measures such as jamming or decoys, the missile uses its ECCM score in place of Awareness to see if it is fooled by the counter-measures.

            Launchers

            DescriptionROFBulkAimStrPSzSigMassPrice
            Portable Anti-Tank Missile1/7+4½+8+2-1½+123012k
            BGM-71 TOW1/20+4½+8+0-1½+1380|3018k|10k
            9M133 Kornet1/20+4½+8-1-1½+2460|3015k|8k
            MANPADS, 1st Gen.+5+6+0-2½+24154k
            MANPADS, 2nd Gen.+5+7+0-2½+24156k
            MANPADS, 3rd Gen.+5½+8+0-2½+25157k

            • Portable Anti-Tank Missile: Any number of shoulder- or tripod-launched wire-guided missiles have been produced, most of them with reasonably similar game characteristics. Examples include the American M47 Dragon and Soviet K111 Fagot (Russian for "bassoon") and 9M113 Konkurs (Russian for "contest") missiles.

            • BGM-71 TOW: An American wire guided anti-tank missile. The listed states are for an infantry-portable setp that launches from a tripod, but tubes are also available that can attach to vehicles. To launch, the gunner designates a target with a reticle, and then initiates the launch. It takes one turn for the missile to prepare itself, at which point it soft-laucnhes to propell the missile forward out of the tube for some distance before igniting its main rocket motor.

            • 9M133 Kornet: A Russian laser-guided anti-tank missile. The infantry-portable launcher is tripod-mounted; turreted multi-tube set-ups are available for vehicles.

            • MANPADS: A man-portable air-defense system (or MANPADS) launches a heat-seeking anti-aircraft missile. In addition to being launched from shoulder-fired tubes, many MANPADS missiles can also be used in multi-tube launchers affixed to vehicles or aircraft.

              Most MANPADS are cold launched out of their tube to reduce backblast. After about 4 meters, the main rocket motor turns on to begin the chase.

              MANPADS missiles are not designed to be reloaded in the field. Each tube comes pre-packaged with a missile, and the tube is not re-used.

              First generation MANPADS, such as the Soviet 9K32 Strela ("arrow") or early American FIM-43C Redeye versions, can only engage targets from theri rear 180 degree arc and are easily confused by countermeasures such as flares. Second generation MANPADS, such as the 9K34 Strela, 9K310 Igla ("needle"), later FIM-43C Redeye versions, and the earliest version of the FIM-92 Stinger, use improved spectral discrimination to distinguish flares from exhaust and can engage targets from anywhere but the front 60 degree arc. Third generation MANPADS such as the Soviet 9K38 Igla or American FIM-92 Stinger can engage flying targets from any aspect and have even better abilities to discriminate targets from countermeasures. Increasing generations also see increased maneuverability, better guidance, and more sophisticated end-of-flight terminal maneuvering.

              Despite most MANPADS systems being roughly the same weight, there are some differences in performance with "heavy" missiles being faster and having larger warheads than "light" missiles. Nearly all first and second generation missiles are in the light category, as are the Iglas. The Stinger is a heavy MANPADS that uses the incendiary option for its warhead.

            Missiles

            Type
            HomingECCMAction PointsMove per turnTurning ManeuverThrust DurationThrust SigSize
            Portable Anti-Tank Missile+0+256006003 turns+20-1½
            BGM-71 TOW+0+25100010001 turn+22-1½
            9M133 Kornet+0+151000100010 turns+22-1
            MANPADS, 1st Gen.-1-25150015006 turns+19-2½
            MANPADS, 2nd Gen.+0+07100010006 turns+19-2½
            Heavy MANPADS, 3rd Gen.+1+210100010006 turns+22-2½
            Light MANPADS, 3rd Gen.+1+2108008006 turns+20-2½

            Missile Warheads

            DescriptionPenWoundDoseAPShotBBRSBRPBSpreadDASpeedSig
                — Portable Anti-Tank Missile —
            HEAT: Jet600+7½-10+23
                      Blast+0 RS(7)+0+2[-6]
                      Contact15+9(7)
                — BGM-71 TOW —
            HEAT: Jet650+7¾-10+23
                      Blast-½ RS(7)+0+2[-6½]
                      Contact15+9(7)
                — 9M133 Kornet —
            HEAT: Jet650+7¾-10+22
                      Blast-1 RS(7)+0+2[-7]
                      Contact12+8¾(7)
            HE: Fragmentation6-1+0+7+025+24
                      Blast+½ RS(7)+3[-7]
                      Contact18+9¾(7)
                — Light MANPADS —
            Impact16+7½-2350150
            HE: Fragmentation7-1+0+4+025+22
                      Blast-1½ RS(7)+0+2[-7½]
                      Contact12+8½(7)
                — Heavy MANPADS —
            Impact48+7½-2800180
            HE: Fragmentation7-1+0+5½+025+24
                      Blast-½ RS(7)+3[-8]
                      Contact15+9½(7)

            Recoilless Artillery

            Recoilless weapons vent backblast out the back of the weapon to act as a rocket that counteracts the recoil of the projectile. This allows the gun to be much lighter than traditional artillery systems of the same caliber. Recoilless guns are smoothbores, recoilless rifles have rifling in the barrel for increased accuracy.

            DescriptionShotROFAimStrDAMaxSpeedPSzSigMassPrice
            SPG-9, 73mm1/3+8-21.2k6k70-4½+2145|101.5k
            M20, 75mm1/3+8-21.2k6k70-4½+2145|101.5k
            B-10, 82mm1/3+8-43504.5k60-4+1930|4800
            M40, 105mm1/10+9+21k7k120-3½+24200|126k
                  Beehive+7½8007k120-12½
            B-11, 107mm1/10+9 1k7k100-3+23200|126k
            L6 Wombat, 120mm1/5+10 1.2k1.5k120-3+24300|2010k
                  Canister+11801k100-8½
                  Beehive+118007k120-12½
            M28 Davy Crockett, W541/20+8-22k45-2+2250|351.5k
            M29 Davy Crockett, W541/20+8+14k60-2+23150|354.5k

            • SPG-9: A man-portable, tripod fired Soviet recoilless gun.
            • M20: A recoilless rifle that can be used from a machine gun tripod or from a vehicle mount. It was copied by the Chinese as the Type 52 and Type 56, which in turn were used by the North Vietnamese.
            • B-10: A Soviet tripod fired recoilless gun. In has an integrated wheeled carriage on which it is towed around.
            • M40: An American crew-served recoilless rifle serving as an artillery piece.
            • B-11: A Soviet crew-served recoilless rifle serving as an artillery piece.
            • L6 Wombat: A large British recoilless anti-tank rifle cannon.
            • Davy Crockett: A recoilless gun designed as a nuclear weapon delivery system. Made by the Americans, of course. Who else would come up with such an insane idea? There were two models, a smaller M28 with shorter range, and a larger M29 for longer range. Although the blast and flash would be significant, this weapon system was designed so that the prompt neutron radiation would be the primary killer.

            Recoilless Shells

            DescriptionPenWoundDoseAPShotBBRSBRPBSpreadDASpeedSig
                — 57mm —
            HEAT: Jet75+4¾-10+21
                      Blast-1½ RS(7)-1+1[-7½]
                      Contact8+7¼(7)
            HE: Fragmentation6-1+0+4½+025+22
                      Blast-1 RS(7)+2[-8½]
                      Contact10+8(7)
            Incendiary Smoke-5 RS+0+0+3+0+10
                — 73mm or 75mm —
            HEAT: Jet350+5¾-10+23
                      Blast-1 RS(7)+0+2[-7]
                      Contact12+8¾(7)
            HE: Fragmentation6-1+0+6½+025+24
                      Blast-½ RS(7)+3[-8]
                      Contact15+9½(7)
            Incendiary Smoke-5 RS+0+0+5+0+11
                — 82mm —
            HEAT: Jet400+6-10+21
                      Blast-2 RS(7)+1[-6½]
                      Contact8+7¾(7)
            HE: Fragmentation6-1+0+5+025+22
                      Blast-2 RS(7)+0+2[-8]
                      Contact12+8¼(7)
            Incendiary Smoke-5 RS+0+0+3½+0+10
                — 105mm or 107mm —
            HEAT: Jet480+6¾-10+24
                      Blast+1 RS(7)+3[-6½]
                      Contact18+10(7)
            HE: Fragmentation6-1+0+7¼+025+24
                      Blast+1 RS(7)+3[-6½]
                      Contact18+10(7)
            Incendiary Smoke-5 RS+0+0+5¾+0+12
                — 120mm —
            HESH: Fragmentation7-1+0+7¼+025+27
                      Blast+2 RS+0+1½+5[-9]
                      Contact30+11¼+0
                — W54 —
            Nuclear, Blast+9½ RS(7)+7+12½[-7½]+38
                      Contact400+19¼(7)
                      Thermal Pulse+15 RS
                      Rad Pulse+41250

            Tank Cannons

            DescriptionPenWoundAPShotROFAimDASpeedPSzSigMassPrice
            Tank Cannon, 100mm APBC140+8½-2½1/3+112k200-3½+261.5k|1540k
                  100mm Shell120+8½-22k200-3½+26
            Tank Cannon, 105mm APDS320+5¾-61/2+113.5k350-6+261.2k|2040k
                  105mm APFSDS400+5¼-720k350-6+26
                  105mm Shell80+8½-21.2k300-3½+27
                  Canister8-3¾+2230300-11½
                  Beehive6-1½-3+26350300-13
            Tank Cannon, 115mm Early APFSDS320+6¾-4¼1/2+1112k400-5+272.5k|2070k
                  115mm Mature APFSDS450+5½-720k400-6+26

            • 100mm cannon: The tank armament used by the Soviet Union and Warsaw Pact nation in the immediate post-war period of the Atomic Era.
            • 105mm cannon: This was the standard caliber for NATO tanks of this era.
            • 115mm cannon: The Soviet Union and Warsaw Pact nations used this slightly larger cannon for their tanks in the mid to later part of this era.

            Tank Gun Shells

            DescriptionPenWoundDoseAPShotBBRSBRPBSpreadDASpeedSig
                — 100mm Shells —
            HE: Fragmentation6-1+0+8¼+025+25
                      Blast+1 RS(7)+1+4[-8]
                      Contact20+10½(7)
            Bursting Gas12 m radius cloud+10
                — 105mm Shells —
            HEAT: Jet480+6¾-10+24
                      Blast-½ RS(7)+3[-8]
                      Contact15+9½(7)
            HE: Fragmentation6-1+0+7¾+025+24
                      Blast+1½ RS(7)+3[-6]
                      Contact20+10¼(7)
            Incendiary Smoke-5 RS+0+0+6+0+12
            Bursting Gas10 m radius cloud+9
            IlluminationBase radius 300 m for 40 s+34

            Mortars

            A typical infantry mortar is operated by a crew of five: a squad leader, two soldiers who aim, adjust, maintain, and fire the mortar, and two soldiers who prepare the ammunition for firing and track its use.

            DescriptionPenWoundAPROFAimDAMaxSpeedPSzSigMassPrice
            Infantry Mortar, 81mm30+8-21+61k6k60-4+21451.5k|

            • Infantry Mortar, 81mm: Breaks down into a tube, mount, and base plate of 15 kg each. Examples include the U.S. M252 and the U.K. L16.

            Mortar Shells

            DescriptionPenWoundDoseAPShotBBRSBRPBSpreadDASpeedSig
            HE: Fragmentation6-1+0+6½+025+23
                      Blast-½ RS(7)+3[-8]
                      Contact15+9½(7)
            Incendiary Smoke-5 RS+0+0+5+0+11
            Bursting Gas8 m radius cloud+9
            Marker Smoke2 m radius cloud for 60 rounds+12
            IlluminationBase radius 200 m for 40 s+33

            Howitzers

            DescriptionPenWoundAPROFAimDAMaxSpeedPSzSigMassPrice
            Field Howitzer, 105mm75+8½-41/2+111.8k15k120-3½+251.5k40k
            Medium Howitzer, 122mm110+9-4½1/2+112k20k180-3+263k100k
            Medium Howitzer, 155mm140+9¾-4½1/5+132.5k20k180-2+277k200k
            Heavy Howitzer, 203mm150+10½-4¾1/12+133k25k150-1½+2815k450k
            Atomic Annie, 280mm420+11½-4¾1/10+167k30k200+3180k2.5M

            • Field Howitzer: A small howitzer that can be towed behind a Jeep or air-lifted into position with a Huey chopper. Howitzers of this type were used by NATO forces to provide artillery support to mobile units when heavier machinery could not be brought up.
            • Medium Howitzer, 122mm: Those nations in the Soviet sphere used 122mm as the standard bore size for their howitzers. This included not just Warsaw Pact nations, but also other Communist countries such as China as well as even non-Communists who obtained their weapons from the Soviets.
            • Medium Howitzer, 155mm: While the Commies were using 122mm artillery, the Free World relied on 155m guns for their main artillery support.
            • Heavy Howitzer: Really big howitzers have trouble being transported over fields or off-road. But when you have a situation where you have time and routes to set them up, or a fixed fortification to defend, they can provide some serious firepower.
            • M65 Atomic Cannon (Atomic Annie): The Americans thought it would be a great idea to make atomic atrillery. Because of course they did. Atomic Annie was one of their earlier models, until they developed nuclear warheads for their 203mm and later 155mm howitzers. Of these, the 155mm nuke was rather under-powered for a nuke, but the American's mad scietists were confident they could build a higher yield nuclear shell for their 155mm guns (equivalent to the 203mm nuke shell) and probably would have if some semblance of rationality hadn't taken hold and the project been scrapped.

            Howitzer Shells

            DescriptionPenWoundDoseAPShotBBRSBRPBSpreadDASpeedSig
                — 105mm Shells —
            HE: Fragmentation6-1+0+8¼+025+25
                      Blast+1 RS(7)+1+4[-8½]
                      Contact20+10½(7)
            Incendiary Smoke-5 RS+0+0+6¾+0+12
            Bursting Gas12 m radius cloud+9
            Marker Smoke2 m radius cloud for 180 rounds+12
            IlluminationBase radius 350 m for 40 s+35
                — 122mm Shells —
            HE: Fragmentation6-1+0+8¾+025+26
                      Blast+2 RS(7)+1+4[-7½]
                      Contact25+11(7)
            Incendiary Smoke-5 RS+0+0+7¼+0+12
            Bursting Gas12 m radius cloud+10
            Marker Smoke2 m radius cloud for 250 rounds+13
            IlluminationBase radius 400 m for 40 s+35
                — 155mm Shells —
            HE: Fragmentation6-1+0+10+025+27
                      Blast+1½ RS(7)+2+5[-7½]
                      Contact30+11¾(7)
            HEAT: Jet1200+9¾-10+27
                      Blast+2 RS(7)+1½+5[-9]
                      Contact30+11¼(7)
            Nuclear, Blast+12 RS(7)+7½+13½[-6½]+40
                      Contact600+20½(7)
                      Thermal Pulse+18½ RS
                      Rad Pulse+44½250
            Incendiary Smoke-5 RS+0+0+8+0+13
            Bursting Gas15 m radius cloud+10
            Marker Smoke2 m radius cloud for 400 rounds+13
            IlluminationBase radius 500 m for 40 s+36
                — 203mm Shells —
            HE: Fragmentation6-1+0+11+025+28
                      Blast+4 RS(7)+2+6[-8½]
                      Contact40+12½(7)
            Nuclear, Blast+15½ RS(7)+11+18½[-7]+48
                      Contact3000+25½(7)
                      Thermal Pulse+30½ RS
                      Rad Pulse+59½250
            Incendiary Smoke-5 RS+0+0+9½+0+14
            Bursting Gas20 m radius cloud+11
            Marker Smoke2 m radius cloud for 1200 rounds+14
            IlluminationBase radius 800 m for 40 s+37
                — 280mm Shells —
            Nuclear, Blast+17 RS(7)+11+19[-7½]+49
                      Contact3500+26(7)
                      Thermal Pulse+32 RS
                      Rad Pulse+61250

            Laser Guidance: Laser guided howitzer rounds, such as the M712 Copperhead and 2K25 Krasnopol, are available for 155 mm howitzers. They have a Homing score of +0 and an ECCM score of +2. The American Copperhead is a HEAT round, while the Soviet Krasnopol is HE. These rounds have a price of $2 k each.

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