Modern and Near Future Firearm Table

By late TL5 and early TL6, several developments had led to increased performance of firearms. First, machining and metalurgy allowed practical breach loaders, eliminating the cumbersome process of loading via the muzzle. Second, the introduction of the ammunition cartridge as a self contained unit containing primer, propellant, and bullet further simplified loading. Third, smokeless powder gave significantly increased performance as a propellant, allowing bullets to be launched at higher velocities. Finally, many mechanical designs were developed that allowed mechanical reloading from an interior magazine.

The upshot of this in game terms is that guns can fire faster, and the shooter can select his ammunition for desired properties.

In the future, it is assumed that incremental advances continue to improve firearms. At TL 9, caseless ammunition comes in to common use. This technology embeds the bullet in a block of solid propellant. It reduces the bulk and weight of the magazine, allowing more shots for the same weight. The lack of need to eject a shell casing also improves reliability. Caseless cartridges are identified by CLP, CL, or CLR in the tables.

Also at TL 9, electrothermal chemical firearms come in to use. These incorporate a power cell into the magazine or in each cartridge to control the burn of the propellant with an electric discharge. This allows a smoother burn and higher muzzle velocities. Electrothermal-chemical cartridges are identified by ETC or ETCs in the tables.

Medium-Velocity Firearms

This category includes guns that shoot their bullets at 500 m/s or less. These firearms propell their bullets at speeds quite sufficient to kill a man dead, dead, dead. For many weapons, this is good enough.

High-Velocity Firearms

The long barrels of rifles combined with smokeless powder as a propellant allows bullets to be launched at very high velocities. The extreme speed of these rifle bullets gives them different behavior when impacting a target. In game terms, this mostly affects the choice of ammunition available to the characters. For guns with speeds of more than 500 m/s, the following bullet options are available:

GUNS (PISTOL) (DX-4, or most other Guns at -2)
TL Weapon Damage Type Acc Range Speed Weight ROF Shots Min ST Bulk Rcl Cost LC Notes
6Auto Pistol, .22 LR5.5pi-1235[4,3,1.8,1.1]/6004001.5/0.337+1(3)8-22$3003
6Auto Pistol, .45 ACP7.5pi+1250[6,4,2.5,1.5]/8003001.5/0.337+1(3)10-23$8003
6Auto Pistol, 9 mm P9pi+0260[6,4,3,1.8]/8004001/0.238+1(3)9-22$5003
6Revolver, .38 Spcl7.5pi+0260[6,4,3,1.8]/8002501/0.136(3i)9-22$5003
6Snub Revolver, .38 Spcl7.5pi+0160[6,4,3,1.8]/8002500.7/0.135(3i)8-12$5003
7Machine Pistol, .32 ACP6pi+0240[5,3,2,1.2]/7002501.7/0.41420(3)9-22$9002
7Holdout Pistol, .380 APC6pi+0140[5,3,2,1.2]/7002500.6/0.135+1(3)7-12$3503
7Machine Pistol, 9 mm P9pi+0260[6,4,3,1.8]/8004002.5/0.52025(3)11-32$9002
7Revolver, .357 M10pi+0270[8,5,3.5,1.8]/9005001.5/0.136(3i)10-23$8503
7Revolver, .44 M12pi+1280[9,6,4,2.5]/11005001.5/0.1536(3i)11-24$8003
8Auto Pistol, 9 mm P9pi+0260[6,4,3,1.8]/8004001/0.3317+1(3)9-22$6003
8Auto Pistol, .40 S&W10pi+0.5260[7,5,3,2]/9003501/0.3315+1(3)9-23$6503
8Auto Pistol, .50 AE13pi+1280[10,7,4,2.5]/11004002/0.337+1(3)13-24$12503
9Sporting Pistol, 5.8 mm CLP4pi-1230[3,2,1.5,0.9]/5002500.6/0.2340+1(3)6-12$3503
9Medium Pistol, 7.5 mm CLP8pi-0.5250[6,4,2.5,1.5]/7004001/0.25330+1(3)8-22$4503
9Holdout Pistol, 7.5 mm CLP8pi-0.5150[6,4,2.5,1.5]/7004000.5/0.1318+1(3)7-12$2403
9Pistol, 8 mm ETC10pi+0260[8,5,3.5,1.8]/9006001.2/0.3330+1(3)9-22$10503
9Heavy Pistol, 10 mm CLP11pi+0.5270[8,6,3.5,2]/10004001.2/0.35320+1(3)10-23$5403
9Pistol, 10 mm ETC14pi+0.5290[10,7,4,2]/11006001.2/0.35320+1(3)11-24$12003
9Machine Pistol, 10 mm CLP11pi+0.5270[8,6,3.5,2]/10004001.5/0.51030+1(3)10-23$7502
9Ultra-Magnum Pistol, 15 mm CLP12pi+1.5280[9,6,4,2.5]/11003002/0.539+1(3)13-25$8703

GUNS (LONGARM) (DX-4, or most other Guns at -2)
SUB-MACHINE GUNS
TL Weapon Damage Type Acc Range Speed Weight ROF Shots Min ST Bulk Rcl Cost LC Notes
6SMG, .45 ACP7.5pi+12,350[6,4,2.5,1.5]/8003007/21350+1(3)12,10†-5,-62$23002
7SMG, 9 mm P9pi+02,360[6,4,3,1.8]/8004004/0.51025(3)10,8†-4,-52$6002
7SMG, 9 mm P9pi+02,460[6,4,3,1.8]/8004003.5/0.61330+1(3)9,8†-4,-52$12002
8PDW, 5.7 mm FN8pi-12,4100[6,4,2.5,1.2]/12007003/0.51050+1(3)8,7†-3,-42$16002
9PDW, 5.7 mm CL13pi-12,4150[10,7,4,2]/18008002/0.510100+1(3)8,6†-3,-42$10002
9PDW, 5.5 mm ETCs16pi-12,4200[12,8,5,2]/200011002/0.510100+1(3)8,7†-3,-42$18002
9Urban Assault Weapon4-4,-5$21002
SMG barrel, 10 mm CLP11pi+0.52,470[8,6,3.5,2]/1000400-/0.51040+1(3)10,8†2
Shotgun barrel, 00 Buckshot5pi+02,320[3.5,2.5,1.5,0.9]/350400-/0.35×95+1(3)12,10†4

GUNS (LONGARM) (DX-4, or most other Guns at -2)
SHOTGUNS
TL Weapon Damage Type Acc Range Speed Weight ROF Shots Min ST Bulk Rcl Cost LC Notes
6Double Shotgun, 12 G34.5/0.122(3i)-5$2503
00 Buckshot5pi+020[3.5,2.5,1.5,0.9]/350400×910†4
Slug13pi+280[10,7,4,2.5]/110050010†5
6Double Shotgun, 20 G34/0.0822(3i)-5$2503
1 Buckshot4.5pi+018[3,2,1.5,0.8]/350400×99†4
Slug9pi+1.560[7,5,3,1.8]/9005009†3
6Pump Shotgun, 12 G33.5/0.2524+1(3i)-5$4503
00 Buckshot5pi+020[3.5,2.5,1.5,0.9]/350400×99†5
Slug13pi+280[10,7,4,2.5]/110050010†5
6Pump Shotgun, 20 G33/0.2024+1(3i)-4$4503
1 Buckshot4.5pi+018[3,2,1.5,0.8]/350400×99†4
Slug9pi+1.560[7,5,3,1.8]/9005009†4
7Auto Shotgun, 12 G34/0.3536+1(3i)-5$6003
00 Buckshot5pi+020[3.5,2.5,1.5,0.9]/350400×910†4
Slug13pi+280[10,7,4,2.5]/110050010†5
7Close Assault Weapon, 12 G35/0.551010+1(3)-5$8003
00 Buckshot5pi+020[3.5,2.5,1.5,0.9]/350400×910†4
Slug13pi+280[10,7,4,2.5]/110050011†5
8Dual Mag Shotgun, 12 G34/0.7537/7+1(3i)-5$12003
00 Buckshot5pi+020[3.5,2.5,1.5,0.9]/350400×910†4
Slug13pi+280[10,7,4,2.5]/110050010†5
9Shotgun Pistol, 12 G12/0.335+1(3)-3$3303
00 Buckshot5pi+020[3.5,2.5,1.5,0.9]/350400×9145
Slug13pi+280[10,7,4,2.5]/1100500146
9Underbarrel Shotgun, 12 G20.7/0.325+1(3)-5$3003
00 Buckshot5pi+020[3.5,2.5,1.5,0.9]/350400×910†4
Slug13pi+280[10,7,4,2.5]/110050011†5

GUNS (LONGARM) (DX-4, or most other Guns at -2)
RIFLES
TL Weapon Damage Type Acc Range Speed Weight ROF Shots Min ST Bulk Rcl Cost LC Notes
6Target Rifle, .22 LR5.5pi-1535[4,3,1.8,1.1]/6004002.5/0.15310+1(3)6†-42$3003
6Lever Action Rifle, .30-3018pi+05200[12,9,5,2.5]/25008003/0.1525+1(2i)8†-43$4503
6Bolt Action Rifle, .30-0625pi+05300[18,12,8,3.5]/35009004/0.1515+1(3i)9†-53$9003
6Self-Loading Rifle, .30-0625pi+05300[18,12,8,3.5]/35009004.5/0.2538(3)10†-53$5003
6Auto Rifle, .30-0625pi+05300[18,12,8,3.5]/350090010/0.79!20(3)12(6B)†-62$23002
6Bolt Action Rifle, .375 H&H M25pi+0.55300[20,12,8,4]/35009004/0.215+1(3i)10†-55$9503
6Double Elephant Gun, .470 G&L28pi+15350[20,15,9,5]/35006005.5/0.222(3i)11†-55$20003
6Double Elephant Gun, .577 NE25pi+1.55350[20,15,8,4]/35006007/0.222(3i)13†-66$60003
7Assault Rifle, 5.56 mm N18pi-15200[15,9,6,2.5]/25009004/0.51230+1(3)8†-52$8002
7Assault Rifle, 7.62×39mm18pi+04200[12,9,5,2.5]/25007005/0.81030+1(3)9†-52$3002
7Battle Rifle, 7.62 mm N22pi+05300[18,12,7,3.5]/30008005/0.81120+1(3)10†-53$12002
7Assault Rifle, 5.45×39mm16pi-14200[12,8,5,2.5]/20009003.5/0.71130+1(3)8†-52$4002
7Bolt Action Rifle, .300 W M30pi+05350[25,15,9,4]/40009004/0.1515+1(3i)10†-54$9003
7Bolt Action Rifle, .458 W M25pi+15300[20,15,8,4]/35008004.5/0.513+1(3i)11†-55$11003
7Bolt Action Rifle, .460 Wby M35pi+15400[25,18,10,5]/40008004.5/0.612+1(3i)11†-56$9503
7Bolt Action Rifle, .50 BMG40pi+16+3500[30,20,12,6]/500090013.5/1.5111+1(3)16(8B)†-66$77503
8Assault Carbine, 5.56 mm N18pi-14200[15,9,6,2.5]/25009003/0.51530+1(3)8†-42$9502
8Sniper Rifle, .338 L M32pi+06+3400[25,18,10,5]/40009009/0.3514+1(3i)13(6B)†-64$50003
8Anti-Material Rifle, 20×110mm45pi+2.55600[35,25,15,7]/500080019/0.2511(3)20(11B)†-78$80002
  follow-up10[3.2]cr+1 ex
9Assault Carbine, 5.5 mm ETC22pi-14250[18,12,7,3]/300012003/0.71550+1(3)8†-42$28002
9Assault Rifle, 5.5 mm ETC22pi-15250[18,12,7,3]/300012003.5/0.71550+1(3)8†-52$28002
9Assault Carbine, 6 mm CL20pi-14250[15,11,6,3]/30009003/0.71550+1(3)8†-42$16002
9Battle Rifle, 7 mm CL22pi-0.55300[18,12,7,3.5]/30009004/0.71030+1(3)9†-53$16002
9Hunting Rifle, 6 mm CL20pi-15+2250[15,11,6,3]/30009003.5/0.15310+1(3)8†-52$8003
9Hunting Rifle, 7 mm CL22pi-0.55+2300[18,12,7,3.5]/30009003.5/0.1537+1(3)9†-53$8003
9Sniper Rifle, 7.6 mm ETC25pi+06+3300[20,12,8,3.5]/350012004.2/0.1537+1(3)9†-53$60003
9Storm Carbine, 10 mm CL25pi+0.54300[18,12,8,4]/30007004/11050+1(3)10†-54$18002
9Storm Rifle, 10 mm CLR32pi+0.55400[25,15,9,5]/40009005/0.6312+1(3)11†-55$27003
9Gatling Carbine, 5.7 mm CL13pi-14150[10,7,4,2]/18008005/140200+1(3)9†-52$24002
9Anti-Materiel Rifle, 15 mm CL45pi+1.56+3600[35,25,15,7]/500090014/1310+1(3)17(9B)†-67$80003
9Payload Rifle, 25 mm CL32pi+35400[25,18,11,6]/400040017/538+1(3)19(10B)†-78$80002

GUNS (LONGARM) (DX-4, or most other Guns at -2)
GRENADE LAUNCHER
TL Weapon Damage Type Acc Range Speed Weight ROF Shots Min ST Bulk Rcl Cost LC Notes
7Grenade launcher, 40×46mm1.4pi+4218[1,0.8,0.6,0.4]/250802.9/0.1811(3)8†-44$5001
  follow-up16[5]cr+2 ex
7Underbarrel GL, 40×46mm1.4pi+4218[1,0.8,0.6,0.4]/250801.36/0.1811(3)10†-53$12501
8  follow-up16[5]cr+2 ex
8Revolver gren. launcher, 40×46mm1.4pi+4218[1,0.8,0.6,0.4]/250805.3/1.0836(3i)10†-53$15001
  follow-up16[5]cr+2 ex
9Grenade Rifle, 25 mm CLS9pi+3490[7,5,3.5,2]/12002004.5/139(3)10†-55$6001
  follow-up20[4.5]cr+3 ex
9Underbarrel GL, 25 mm CLS9pi+3390[7,5,3.5,2]/12002000.7/0.313(3i)10†-55$3001
  follow-up20[4.5]cr+3 ex

GUNS (LONGARM) (DX-4, or most other Guns at -2)
LIGHT MACHINE GUNS
TL Weapon Damage Type Acc Range Speed Weight ROF Shots Min ST Bulk Rcl Cost LC Notes
6LMG, 7.62 mm N22pi+05300[18,12,7,3.5]/300080014/315!100(5)14(6B)†-62$66001
8SAW, 5.56 mm N18pi-15200[15,9,6,2.5]/250090010/312!200(5)12(5B)†-62$33001
9Lt Support Weapon, 7 mm CL22pi-0.55300[18,12,7,3.5]/30009007/2.515200(5)11(5B)†-62$30001
9Storm Chaingun, 10 mm CLR32pi+0.55400[25,15,9,5]/400090010/31060(5)13(7B)†-64$110001


GUNNER (MACHINE GUN) (DX-4, or other Gunner at -4)
TL Weapon Damage Type Acc Range Speed Weight ROF Shots Min ST Bulk Rcl Cost LC Notes
6HMG, .50 BMG40pi+16500[30,20,12,6]/500090040/158!100(5)28M-82$14 k1
6Auto-Cannon, 20×110mm45pi+2.56600[35,25,15,7]/500080060/15560(5)35M-82$20 k1
  follow-up9[3.2]cr+1 ex
7Vulcan Cannon, 20×10245pi+2.5 inc5600[35,25,15,7]/5000800110/?66!?44M-92$40 k1
  follow-up10[3.2]cr+1 ex
alternate attack45(2)pi+2.5 inc600[35(2),25(1.5),15,7]/500080044M2
8Chain Gun, 25×137mm55pi+3 inc6+3600[40,25,15,7]/60001000110/17330(5)46M-92$60 k1
  follow-up15[4.5]cr+2 ex
alternate attack75(2)pi+21200[60(1.5),40(1.5),20,10]/10000120045M2
alternate attack110(2)pi+1 inc2000[80(1.5),50,30]/18000150044M2
8Auto Grenade Launcher, 40×53mm10pi+4270[7,5,3.5,2]/100025034/20632(5)26M-82$17 k1
  follow-up16[5]cr+2 ex
9Heavy Chaingun, 15 mm CL45pi+1.56600[35,25,15,7]/500090035/61250(5)27M-82$34 k1
9Assault Cannon, 25 mm CL32pi+36400[25,18,11,6]/400040035/6834(5)28M-82$17 k1

Shotshell Ammunition Options

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TL Weapon Damage Type Acc Range Speed Weight ROF Shots Min ST Bulk Rcl Cost LC Notes
620 Gauge
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Slug9pi+1.560[7,5,3,1.8]/900500
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1 Buckshot4.5pi+018[3,2,1.5,0.8]/350400×9
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3 Buckshot3.8pi-0.515[3,2,1.2,0.7]/300400×20
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BB Shot2.5pi-1.511[2,1.2,0.8,0.5]/200400×25
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4 Birdshot1.8pi-2.58[1.5,0.9,0.6,0.35]/150400×70
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6 Birdshot1.5pi-37[1.1,0.8,0.5,0.3]/120400×110
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612 Gauge
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Slug13pi+280[10,7,4,2.5]/1100500
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00 Buckshot5pi+020[3.5,2.5,1.5,0.9]/350400×9
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1 Buckshot4.5pi+018[3,2,1.5,0.8]/350400×16
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BB Shot2.5pi-1.511[2,1.2,0.8,0.5]/200400×50
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4 Birdshot1.8pi-2.58[1.5,0.9,0.6,0.35]/150400×135
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6 Birdshot1.5pi-37[1.1,0.8,0.5,0.3]/120400×225
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94mm Flechettes25pi-2.53500[18,12,8,4]/5000500×11
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3mm Flechettes18pi-33400[15,10,6,3]/4000500×26
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HE5pi+230[3.5,2.5,1.5,0.9]/5004001
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  follow-up12[2.5]cr+1 ex
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HEDP18(10)pi-1.5 inc30[3.5,2.5,1.5,0.9]4001
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  linked9[2]cr+1 ex
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Tangler1.2pi+215[0.9,0.7,0.5,0.35]/3001001
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  linkedBinding 8

Grenade Ammunition Options

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TL Weapon Damage Type Acc Range Speed Weight ROF Shots Min ST Bulk Rcl Cost LC Notes
840×46mm, HE1.4pi+418[1,0.8,0.6,0.4]/250801
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  follow-up16[5]cr+2 ex
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alternate attack, HEDP22(10)pi+0 inc18[1,0.8,0.6,0.4]801
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  linked13[4]cr+2 ex
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alternate attack, Thermobaric1.4pi+418[1,0.8,0.6,0.4]/250801
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  follow-up25cr+3 ex
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alternate attack, Tear gas1.4pi+418[1,0.8,0.6,0.4]/250801
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  linkedspec. (4 m)
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alternate attack, Smoke1.4pi+418[1,0.8,0.6,0.4]/250801
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  linkedspec. (4 m)
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alternate attack, Flare1.4pi+418[1,0.8,0.6,0.4]/250801
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alternate attack, buckshot3.8pi-0.515[3,2,1.2,0.7]/300400×20
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9alternate attack, Tangler1.4pi+418[1,0.8,0.6,0.4]/250804
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  linkedBinding 15
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840×53mm, HE10pi+470[7,5,3.5,2]/10002501
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  follow-up16[5]cr+2 ex
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alternate attack, HEDP22(10)pi+0 inc70[7,5,3.5,2]2501
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  linked13[4]cr+2 ex
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925 mm CLS, HE9pi+390[7,5,3.5,2]/12002001
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  follow-up20[4.5]cr+3 ex
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alternate attack, HEDP25(10)pi-1 inc90[7,5,3.5,2]2001
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  linked20[4]cr+3 ex
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alternate attack, Tear gas9pi+390[7,5,3.5,2]/12002001
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  linkedspec. (2 m)
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alternate attack, Smoke9pi+390[7,5,3.5,2]/12002001
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  linkedspec. (2 m)
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alternate attack, Tangler1.2pi+350[0.9,0.7,0.5]/250501
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  linkedBinding 11
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alternate attack, Flare9pi+390[7,5,3.5,2]/12002001
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alternate attack, buckshot4.5pi+018[3,2,1.5,0.8]/350400×20
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alternate attack, flechette25pi-2.5500[18,12,8,4]/5000500×30
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925 mm CL, ball32pi+3400[25,18,11,6]/40004001
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alternate attack, HE16pi+3200[12,9,5,3]/25004001
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  follow-up16[3.5]cr+2 ex
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alternate attack, HEDP25(10)pi-1 inc200[12,9,5,3]4001
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  linked13[2.8]cr+2 ex
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alternate attack, Smoke16pi+3200[12,9,5,3]/25004001
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  linkedspec. (2 m)
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alternate attack, Tear gas1.2pi+380[0.9,0.7]/150501
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  linkedspec. (2 m)
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alternate attack, Tangler1.2pi+380[0.9,0.7]/150501
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  linkedBinding 11

Explosive Warhead TL Progression

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TL Weapon Damage Type Acc Range Speed Weight ROF Shots Min ST Bulk Rcl Cost LC Notes
12 Gauge
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9HE12[2.5]cr+1 ex1
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
9HEDP18(10)pi-1.5 inc1
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
  linked9[2]cr+1 ex
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
9TanglerBinding 81
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
10HE13[2.5]cr+2 ex1
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10HEDP25(10)pi-1.5 inc1
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  linked11[2]cr+1 ex
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10TanglerBinding 91
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
11HE16[2.5]cr+2 ex1
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11HEDP38(10)pi-1.5 inc1
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  linked13[2]cr+2 ex
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11TanglerBinding 121
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
12HE20[2.5]cr+3 ex1
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12HEDP45(10)pi-1.5 inc1
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  linked16[2]cr+2 ex
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12TanglerBinding 151
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
 
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
25 mm
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9HE16[3.5]cr+2 ex1
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
9HEDP25(10)pi-1 inc1
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
  linked13[2.8]cr+2 ex
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9TanglerBinding 111
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
10HE18[3.5]cr+3 ex1
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
10HEDP35(10)pi-1 inc1
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  linked15[2.8]cr+2 ex
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10TanglerBinding 121
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
11HE22[3.5]cr+3 ex1
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11HEDP50(10)pi-1 inc1
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  linked18[2.8]cr+3 ex
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
11TanglerBinding 151
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
12HE28[3.5]cr+4 ex1
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12HEDP60(10)pi-1 inc1
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
  linked22[2.8]cr+3 ex
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12TanglerBinding 201
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
 
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40 mm
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8HE16[5]cr+2 ex1
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
8HEDP22(10)pi+0 inc1
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  linked13[4]cr+2 ex
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
9HE25[5]cr+3 ex1
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
9HEDP38(10)pi+0 inc1
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  linked18[4]cr+3 ex
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9TanglerBinding 151
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
10HE28[5]cr+4 ex1
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10HEDP50(10)pi+0 inc1
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  linked22[4]cr+3 ex
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10TanglerBinding 181
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
11HE32[5]cr+4 ex1
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11HEDP75(10)pi+0 inc1
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  linked25[4]cr+3 ex
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11TanglerBinding 251
Warning: Division by zero in /home/content/l/w/c/lwcamp/html/RPGs/Equipment/Weapons/lasermaker.php on line 1351
12HE40[5]cr+5 ex1
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12HEDP90(10)pi+0 inc1
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  linked32[4]cr+4 ex
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12TanglerBinding 301

Notes
[1] Includes "smartgun" electronics.
[2] Civilian semi-automatic version is RoF 3, LC +1, and -1 to minimum ST.

Custom Cartridge Ballistics
Description:
Bullet Mass:
Bullet Caliber:
Bullet Speed:
Bullet Aspect Ratio: (typically 1.5 for TL 5+ pistols and TL 5 rifles, 3 for TL6+ rifles)
Spherical; Material: (ignores mass entry, calculates mass based on size and material)
Gun Mass:
Gun Configuration:
Pistol
Longarm (rifle or shotgun)
Bipod-supported longarm
Tripod-supported longarm
Mounted
Under the hood: the physics of projectile ballistics

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