Combat Rover


ST 15      DX 12      HT 12     

Computer Complexity 6(×2)
Arm ST 19

Basic Lift 22.5 kg      HP 15     

Bulk 11      Weight 70 kg      SM 3

Basic Speed 6     
Basic Move 6
Land Move: 6 (36 top speed)

Punch1d+1 cr2


Advantages: Acute Vision 2; Acute Hearing 2; Ambidexterity; Blunt Claws; Doesn't Breathe (Oxygen Combustion); Enhanced Move 2.5; Extra Arms 2 (Weapon Mount); Hyperspectral Vision; Machine Meta-Trait; Parabolic Hearing 3; Payload 10; Pressure Support 1; Reduced Consuption 2; Sealed; Telecommunication (Radio; Video); Telecommunication (Laser; Video); Telescopic Vision 6; Perk (Penetrating Voice); Perk (Fast Digger)

Disadvantages: Electrical; Maintenance (1 person, monthly); No Legs (Wheeled); No Sense of Taste/Smell; Restricted Diet (Hydrogen); Social Stigma (Valuable Property); Weak Bite (No Bite)

Description: The combat rover is a wheeled autonomous ground based weapons platform designed to replace sapient infantrymen on the battlefield. A typical weapons load for its arm mounts would include a heavy laser and a 50 mm rocket launcher with homing HEDP warheads. Its payload would contain a 5000 E, 100 E/s high capacity power pack and 4 reloads for the rocket launcher.

This robot's computer is cannot handle a highly sophisticated AI; an IQ 8, Per 12, Will 10 Class 1 AI with combat reflexes is typical, with six 16 point modular slots and the following skill programs in memory: Beam Weapons (rifle) - 17; Brawling - 17; Wrestling - 17; Artillery (Guided Missile) - 17; Intimidation - 14; Observation - 16; Soldier - 12; Tactics - 11. The robot will typically be led by a more sophisticated AI or a sapient officer, which will handle cases where flexibility or innovation are required.

Back to Equipment