ST 36 DX 12 HT 12
Basic Lift 129.6 kg HP 36
Bulk 26 Weight 1000 kg SM 0
Basic Speed 6
|Land Move:||6 (36 top speed)|
Advantages: Acute Vision 2; Acute Hearing 2; Ambidexterity; Blunt Claws; Doesn't Breathe (Oxygen Combustion); Enhanced Move 2.5; Extra Arms 2 (Weapon Mount); Hyperspectral Vision; Innate Attack 38.7 (beam+6 (38d+2 laser); accurate +9; rapid fire 4; increased 1/2 D range ×2000; increased Max range ×600; armor divisor (2)); Innate Attack 38.7 (beam+4 (38d+2 laser); accurate +9; rapid fire 4; increased 1/2 D range ×1000; increased Max range ×300; armor divisor (3); alternate attack ×1/5); Innate Attack 12.7 (beam+2 (12d+2 laser); accurate +9; rapid fire 40; increased 1/2 D range ×600; increased Max range ×200; armor divisor (2); alternate attack ×1/5); Machine Meta-Trait; Parabolic Hearing 3; Payload 10; Pressure Support 1; Reduced Consuption 2; Scanning Sense (Radar; Increased Range 200 km (20 km imaging)); Sealed; Telecommunication (Radio; Video); Telecommunication (Laser; Video); Telescopic Vision 12; Perk (Penetrating Voice); Perk (Fast Digger)
Disadvantages: Electrical; Maintenance (1 person, monthly); No Legs (Wheeled); No Sense of Taste/Smell; Restricted Diet (Hydrogen); Social Stigma (Valuable Property); Weak Bite (No Bite)
Description: This is a light robot tank, with mounts for heavy weapons and artillery. Its innate attack is the 30 cm Vehicular Laser, the guts of the laser are deep inside the armored body of the cavalry robot, the beam is aimed by a 30 cm mirror mounted in a small armored turret. A 1000 E/s, 50,000 E power pack supplies energy to the laser, allowing a ROF 4 and 200 shots at full power (1/10 power shots do damage as a heavy laser and can be spat out at ROF 40). The weapons mount arms will typically carry a variety of missiles, either SAMs or anti-armor missiles. A typical SAM pod will mount 10 SAMs, an anti-armor pod will carry 6 missiles.
This robot's computer can mount a highly sophisticated, flexible, and goal oriented AI. An IQ 11, Per 12, Will 10 class 2a AI with combat reflexes is typical, with ten 16 point modular slots and the following skill programs in memory: Innate Attack (rifle) - 17; Brawling - 17; Wrestling - 17; Artillery (Guided Missile) - 17; Intimidation - 14; Observation - 16; Soldier - 15; Tactics - 14. A cavalry robot may command many of the less versatile infantry combat robots.
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