The Coelophysis model was shaped in Rhino, and stitched together in Ray Dream Studio. UVMapper put the UV mapping coordinates in useful places, so that Painter 3D could give it its color pattern. An overhead render of a suitable procedural texture in Bryce 4 is responsible for the bump map (with touchups and wrinkles added in Painter). The figure was posed in Poser, and imported into Bryce.
The cycads, the wierd ginkgos, and the equisetums were all made in Onyx Tree.
The entire scene was arranged and rendered in Bryce 5.
All images copyright Luke Campbell 2001. For information on use of these images, click here