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ST 7 DX 14 HT 12
Computer Complexity | 6(×5) |
Bulk 6 Weight 10 kg SM -2
Basic Speed 6.5
Basic Move: | 6 |
Land Move: | 6 (18 top speed) |
Water Move: | 6 (7 sprint) |
Climb Move: | 3 |
Attacks
Attack | Damage | Reach |
Punch | 1d/3+1 cr | 0 |
DR: |
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Advantages: Acute Vision 2; Acute Hearing 2; Acute Taste/Smell 2; Ambidexterity; Amphibious; Blunt Claws; Clinging; Discriminatory Smell; Doesn't Breathe (Oxygen Combustion); Enhanced Move 1.5; Extra Legs (Six legs); Hyperspectral Vision; Machine Meta-Trait; Parabolic Hearing 3; Pressure Support 1; Reduced Consuption 3; Sealed; Telecommunication (Radio; Video); Telecommunication (Infrared; Video); Perk (Fast Digger)
Disadvantages: Cannot Speak; Electrical; Maintenance (1 person, monthly); No Fine Manipulators; Restricted Diet (Hydrogen); Social Stigma (Valuable Property); Weak Bite (No Bite)
Description: The tracker robot is commonly used to locate fugitives and contraband. Its extraordinary electronic "nose" makes it an unparalleled tracker. It is also commonly used for millitary reconnaisance. Its smallsize allows it to get intoplaces a person or infantry combat robot cannot. Once there, it can designate targets or relay coordinates and search images for artillery or guided missile fire.
The tracker is a small, six legged creature vaguely resembling a large insect. It runs at high speed, can scale sheer surfaces with ease, and even run across ceilings. It is a capable swimmer, and will pursue its quarry relentlessly. An expanded hydrogen tank allows it to operate for a week before refueling.
A tracker commonly runs an IQ 5 class 2 AI with Per 12, Will 10. It will have four 16 point modular slots and the following skills in memory: Tracking - 22; Jumping - 19; Observation - 16; Search - 16; Stealth - 18.